pta2002

LD32

My first ever game

You though I wouldn’t be in here, didn’t ya? Well, you probably didn’t because you probably don’t know me. But anyway, this is my first game, and when I saw the theme I though “Why not give it a try?” (Yes, I talk to myself). So I made MultiPong. I still need to do many things, but if you want a, hum…, lets call it “Early Access”, download it here: (Still no gfx, bg, sound, menu… Probably gonna recode it from scratch XD) http://www.mediafire.com/download/ubp2a1yh684p19w/MultiPong.jar

You need Java 7 or newer to run the game. The controls are simple: Up and down arrows to move both the paddles (you are left and bottom)

I’m in

Hopefully, this one will be the one I submit my game. I will be using Java or Python depending on which one has the better libraries for the theme

Tags: im in

Engine Developement!

I started with my engine development! (I am going for the Jam). I am using Java with LWJGL. I am thinking of making this engine available later.

Let’s go!

Alright, so I haven’t started yet, but I have a general idea of what the game is going to be: A puzzle platformer where you are a guy that plays music so so bad, that when anyone hears it they can die. I am not using Java or Python, instead I am using Unity3(2)D. I hope I get to submit my first game!

Comments

18. Apr 2015 · 13:24 UTC
I wanna see this! Can’t wait until you get started!
Timm638
18. Apr 2015 · 13:34 UTC
Have Fun!

Progress update time!

Done with physics tests, let’s go! The game is gona be called Music of DOOM, and will feature the best placeholder graphics ever made:

player

A++

 

I have serious problems

I think this explains everything

Unity 2015-04-18 18-26-22-55

11/10 graphics

New textures!

Remember that beautiful Placeholder texture I had? Well, it was replaced by this:

player player_derp tile_box tile_dirt tile_grass

I know it is horrible compared to the last one, but oh well. The player also has a derp version.

My first Ludum Dare: Day 1 Summary

So, as you can see for the title, this is my first ludum dare. What I have made are the barebones of a platformer-style puzzle game, where the character is gonna shoot bouncy balls (still haven’t done that part). It is a bit glitchy, but here is the gif:

CLICKME.URL

So here is what I have done:

  • Working physics
  • Kind of working player movement
  • Kind of working camera tracking
  • Cool 16-bit textures

What I need to do:

  • The gun
  • Some levels
  • Start menu
  • Enemies
  • Download link

Bouncy Ball Kingdom finished!

So I have finished my game (kind of, the levels are unfinished). Here is the story:

You play as Barry, a happy kid that is not so happy. He received two birthday presents, one of them was awesome, but the other… not really.
The awesome one is a bouncy ball gun, that allows you to place bouncy balls wherever you want, the other one was that he got lost. He wants to go back to his family, and to do that, he needs to use his bouncy ball gun!

—————-

Controls:
A/Left arrow – Move left
D/Right arrow – Move right
Space – Jump
Click – Spawn bouncy ball at mouse position

—————

Problems: derps are too derpy, very small level

Hope you like it! http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46975

LD33

See you in the compo!

It’s that time again. It’s coming. And now I will start using PyGame. Not unity. Risky bet. But I can do it! And so can you! I’m in, and I hope you are to. I will see you in the compo.

Here is my toolbox!

OK, I seem to have forgotten to talk about my toolbox in the last post. Shame!

This time I will be using:

  • Python with PyGame: PyGame is a great library and I am glad I managed to learn it before Ludum Dare. I don’t want it to go like last time!
  • Autotracker for music: It is great! It is a program that generates music for you. Love it!
  • (Maybe) Py2exe for compiling: it compiles Python programs into an EXE
  • PhotoFilter for graphics: This is a lesser known program, but I find it really easy to use and it is what I will be using for the graphics.
  • Spotify/iTunes for playing music: Because it wouldn’t be the same without music!
  • Twitter for progress updates: I will also post major progress updates here, but most will go on my personal Twitter account (@pta2002)
  • Git version control: Git is great!
  • Ubuntu as my OS of choice: Ubuntu is great for development! Such an ease to use… I will be recording GIFs on Windows though.
  • ScreenToGif for generating GIFs: It is the best program I ever saw to do it. I love it!
  • My laptop as my computer of choice: I have all the development tools on it, and it is pretty decent for the job.
  • (Maybe) Tiled for map editing: I like Tiled. It does its job pretty well.
  • All other tools I forgot to do everything else I forgot to mention!

Good luck to all of you! I will be on IRC if you want to talk to me 😀

Guess what?

I’m in, but I said this already. The thing is, I will be posting progress updates on the IRC channel. I am pta2002, and I hope to see you on irc://irc.afternet.org#ludumdare!

Choo choo!

The hype train is here! All aboard!

P.S. The hype train has no brakes.

OK, here is the final thing.

I’m definitely in. I am gonna be using Python. Or maybe GameMaker: Studio. I have been messing around with it, it is pretty sweet. I was meant to make a framework, but I was too hyped up for it. I can barely write this, goddammit. I was working on secret projects instead of thinking of themes. We’ll see how it goes.

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Here is my plan

So, here is my plan for this LD. In 2 hours, I got more done than I got in 1 day last LD. This is looking good. But everyone needs a plan, so here is mine:

  • Day 1: Core gameplay, physics, basic graphics and levels
  • Day 2: Graphics, bug fixing and first beta release
  • Day 3: Game feel. That is something all games need. Also, save game 😉

Planning is always a good thing to do. I think this is one of the things that made me have such a bad entry last time. And that was for the jam. I spent most of my time learning how to use Unity and asking stuff to PizzaPortal (I need to thank him A LOT, without him Barry wouldn’t even move). So, I add some before-LD planning:

  • Day -2: Learn API
  • Day -1: Do core framework
  • Day 0 (day BEFORE LD): Relax, and work on other projects. You don’t want to be too nervous.

I suggest you use a plan like this. If there is something you’d like to add, tell me in the comments! :)

Oh no

So… this isn’t going as expected. I still haven’t made the core gameplay. But I still have ~6 hours. We’ll see how it goes.

Day one recap because the cool kids are doing it

You read the title. Here it is! My day one recap!

So, this is how my day went:

  • PAST
  • I dreamed about the theme announcement
  • I woke up
  • I checked the theme
  • I wrote a post about my dream
  • Had a shower
  • Had breakfast
  • Went to my computer and opened up the LD33 project
  • Made some basic graphics for the player
  • Made a level loader
  • Had lunch
  • Started making a turret
  • Got stuck on rotation
  • Finally found a tutorial
  • Implemented it into my game
  • Made bullets
  • Made turrets shoot every one second
  • Compressed everything into a spritesheet
  • Coded a spritesheet loader
  • Implemented the spritesheet loader
  • Ate all the Oreos in the box
  • Went on IRC for a bit
  • Had dinner
  • Started to code attacks
  • Wrote this post
  • FUTURE
  • Finished the attacks
  • Made some levels
  • Went to sleep
  • REPEAT