RAC-Games

LD 38

Aspirant group of hobbby developers

We are in. We are a small group of mathmetics and engineering students and are enthusiastic for gaming. We are participating in the JAM for the first time and are currently doing our best to make an entry of our own.

Aspirant group of developers

We are in. We are a small group of mathmetics and engineering students and are enthusiastic for gaming. We are participating for the first time in the JAM and are currently doing our best to make an entry of our own.

Our Approach

Our game may follow an unusal idea featuring a small hero in a small world.Screenshot.png And sorry for the repeating post earlier.:sweat_smile:

The Last Acorns Postmortem

It’s our first time we took part in a Ludum Dare ever. We were kinda prepared for it by doing weekly meetings. Also many of us (6/7) were LD first timers. In foresight I already excuse my bad English since I’m not a native speaker.

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Expectations/Reality

E: quick prototyping

R: quick development of single parts but sloppier merging than a pickled herring

E: coordinated balancing & debugging

R: testing like 4 year olds high on sugar (I COULD TEST THIS TOO!!! (hasn’t even finished the last test..)

E: non-frequent participants may interrupt the workflow

R: dependent on day/nighttime + general motivation (sorry guys for fooling around <3)

E: autonomous working

R: this actually worked pretty fine until a higher level of complexity hit most of us.. (we remained strong though, and gained back power after caring for our bodies )

E: doing a lot of playtesting

R: Error 404: playtesting not found.

Pros and Cons of our experience

Pros: - tons of new things, much learned - fun creating a game with joined efforts - did very good for our bodies - reached our aim (finish a complete playable game in 72h)

Cons: - aggressive tensions towards the end - too many people leading to too many ideas - people not knowing what to do - insufficient preparation Although we hate and love each other at the same time most of the cons root in the preparations and insufficient communication. So hopefully they will all be eliminated at our next Jam :)

tla.png This Jam We Learned (TJWL): - knowing your limits (workwise, conflict wise, limit wise etc.) - don’t take stressed induced comments to serious (seriously!) - a good team needs a leading force (not a dictator :D) - you can achieve much more in a team - leaving your comfort zone can be a great experience - lighting and effects are an art form and have to be assessed early on - the importance of game architecture - think through every design aspect of the game to the end - always pitching a game idea with a core game loop can be very helpful - animating is hard don’t do it if you cant - balancing takes time but it’s worth it -> we didn’t do it though..

All in all it was a great experience and we hope no bodies were harmed through the process of your developing too.

We love you, your bodies and our game : https://rac-games.itch.io/the-last-acorns

Care to rate our first entry ?

First of all, thanks to everybody that took the time to play and rate our game and all the other games. The feedback is much appreciated and it interestingly shows the diffrent kinds of players there are :)

We're a few ratings away and it would mean alot to us if we can get a final score at the end in a category.

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https://ldjam.com/events/ludum-dare/38/the-last-acorns

Game Link: https://rac-games.itch.io/the-last-acorns

And if you leave a comment, we can rate your games too ;-)

LD 39

We Are In!

It's our second time competing,time for another run and good luck to everyone!

Wow ... What a ride...

So our team took off to design a "jump and run"-game. Because last time we did a tower defence which lacked story to 100%, we aimed to make our game more complete. So we planed a small story, an intro and outro scene, a tutorial stage, a player hub and several levels. We achieved most of it except for additional levels so we are quite happy with the result. All of us being hobbyists level design and balancing took too long. Costing almost all sleep in the progress (most of us slept less than 10 hours in these 3 days). 8 Minutes before end of the competition we finished postprocessing and uploaded the whole thing. But more on that in our postmortem post. We would love anyone to try our game and comment what they thought of it.

https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one

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LD 40

We are in

Third time's the charm !

Projectname: HemoHover

It's day one and we're working on our 3rd ludum dare game. The first special effect is finished and will be used in an epidemic arcade-ish shooter.

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Good luck from the RAC-Crew @rac-games (9 Students from Germany @cptn-b, @knorz, @jeb, @hybitous, @danie, @cornarius, @step4, +2)

LD 41

We're in! (and also have a Video)

This time is our 4th Ludum Dare. We also made a video about Ludum Dare 40. Check it out. https://www.youtube.com/watch?v=KCpXNSortgQ

Testing, Testing, Testing

Here is the link to the current android version of our entry: https://drive.google.com/file/d/1cfCGy_5wmW5SCKNKMI36NAI2T8uK6utM/view

As we had mixed results from testing the game with our own smartphones, we would appreciate it, if you could test this version, and briefly tell us about the perfomance on your phones in the comments, along with what phone you have, so we can compare.

As a reference for graphic bugs, this is how the game is supposed to looks so far:

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We wish you the best of luck with your games and thank you very much for helping us out :-)

Hoverfield Park - Beat Haven

As our immediate post-jam low subsided, we are finally able to present to you our fourth game jam entry: Hoverfield Park - Beat Haven

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and rate your games as well 😉

LD page: https://ldjam.com/events/ludum-dare/41/hoverfield-park-beat-haven

It turned out as more of a proof of concept for a rpg with minigames, as playing the guitar rhythm game is the only fun thing to do as of now. But we are planning to turn this game into a full-blown rpg with multiple zones, character customization, different minigames, gaining exp, leveling up and all these kind of elements! This is why we would appreciate it, if you would let us now what you think about the game mechanics and design so far and how it performs on you mobile devices.

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Regarding the theme we ended up loosly combining the ideas of a rpg with a rhythm minigame. On a music-level, we contrasted the calming ambient sound of the overworld with the guitar metal track in the rhythm game.

This marks the fourth time we participated in the ludum dare game jam and ironically this time we were "only" four people working on the game opposed to nine team members last time 😅 But more about that in our post-mortem. *One of us, Hybitous, even made a video documentary about our experience with LD40, check it out ! *

https://www.youtube.com/watch?v=KCpXNSortgQ

LD 43

We're in!

This is our 5th Ludum Dare and this time we're bigger than we've ever been before. We're a group of students from the RheinAhrCampus (RAC) in Remagen (Germany) and meet regularly to learn about game development, create games or just discuss ideas. We have a lot of new members for whom this will be their first game jam.

See you at LD43 and have fun theme voting!

First Idears

Our first idears of a robot who fight against cows. skizzen.png

Our Cuddly AI Cows

ezgif.com-video-to-gif.gif Our first attempt for fighting AI cows. Fighting animations and effects will follow.

Sacrifices must be made

The game is 95% done. The problem is our NavMesh. It’s a little bit stressful right now but we are fitting everything together on an other version. Wish us luck! robot-scared.png