It’s our first time we took part in a Ludum Dare ever. We were kinda prepared for it by doing weekly meetings. Also many of us (6/7) were LD first timers.
In foresight I already excuse my bad English since I’m not a native speaker.

Expectations/Reality
E: quick prototyping
R: quick development of single parts but sloppier merging than a pickled herring
E: coordinated balancing & debugging
R: testing like 4 year olds high on sugar (I COULD TEST THIS TOO!!! (hasn’t even finished the last test..)
E: non-frequent participants may interrupt the workflow
R: dependent on day/nighttime + general motivation (sorry guys for fooling around <3)
E: autonomous working
R: this actually worked pretty fine until a higher level of complexity hit most of us.. (we remained strong though, and gained back power after caring for our bodies )
E: doing a lot of playtesting
R: Error 404: playtesting not found.
Pros and Cons of our experience
Pros:
- tons of new things, much learned
- fun creating a game with joined efforts
- did very good for our bodies
- reached our aim (finish a complete playable game in 72h)
Cons:
- aggressive tensions towards the end
- too many people leading to too many ideas
- people not knowing what to do
- insufficient preparation
Although we hate and love each other at the same time most of the cons root in the preparations and insufficient communication. So hopefully they will all be eliminated at our next Jam :)
This Jam We Learned (TJWL):
- knowing your limits (workwise, conflict wise, limit wise etc.)
- don’t take stressed induced comments to serious (seriously!)
- a good team needs a leading force (not a dictator :D)
- you can achieve much more in a team
- leaving your comfort zone can be a great experience
- lighting and effects are an art form and have to be assessed early on
- the importance of game architecture
- think through every design aspect of the game to the end
- always pitching a game idea with a core game loop can be very helpful
- animating is hard don’t do it if you cant
- balancing takes time but it’s worth it -> we didn’t do it though..
All in all it was a great experience and we hope no bodies were harmed through the process of your developing too.
We love you, your bodies and our game : https://rac-games.itch.io/the-last-acorns