Radnen

LD27

I鈥檓 in, I hope.

I’m in. I need motivation for creating a game, and so I’ll try this. My goal is to beat DaVince, mwahaha! 馃槢

 

Engine: Sphere

Tools: Sphere Studio; Photoshop; github.

Target Platforms: Windows, Mac*, Linux*

* if you can get it to work; Wine should do the trick.

 

So I realize a theme and style are two different things, I hope. Because whatever the theme, I’ll have a preesntation style in mind. But sometimes a theme is a presentation style, such as “sidescrolling”, but I don’t think that’ll happen. My first compo outside of RMN and Spheredev! :)

Comments

21. Aug 2013 路 20:28 UTC
Beat DaVince…. shouldn’t be hard… he’s still trying to figure out how to pronounce Ludum Dare 馃榾

Progress Report 1

So, it has begun.

Introducing “Amp’d for Health Potions”.

It’s like the movie Crank: you have only second to live so if you juice up on health potions you get to live longer. Collect potions, lives, whatever and kill baddies while you look for a cure to your … condition.

start

Obviously, the RPG elements in this game cannot be extended, the idea is to make a quick RPG that will take replay-ability to win. It may get hard at times,but with a checkpoint system you can save. You can measure how far you get by your death – your corpse and blood will be left behind each time you retry.

Get amp’d on HP’s and save the day. Oh, did I mention you have a princess to save as well? And a town to save, a dragon to slay, a sorcerer to outwit, but nothing is stopping you from getting your darn HP back.

Aiming for:

A comedic romp that takes the strengths and cliches of RPG’s and streamlines them.

My Code:

Will be on GitHub here:聽https://github.com/Radnen/AmpedGame

Comments

24. Aug 2013 路 06:15 UTC
Sounds promising. Interested in seeing how you’re going to weave the 10 seconds into all of this…
Radnen
24. Aug 2013 路 07:04 UTC
Your health is only 10 seconds; you don’t get any more hp than that. So the game is frantic as all heck. 馃槢

Progress Report 3

I think my core game is fully coded, now on to level design!

deaths

Since you only have 10 seconds of health you better make the most of it! When you die your corpse will be shown on screen with (time permitting) a bloody bath of gibbing. It鈥檚 really hilarious to see your time go out and your character explode where he was at. But have no fear, enemies and potions reset after your re-materialize at a savestone. So you can continue on however you want.

Now all I need is to expand the game and then you all can have fun watching your character try to escape the clutches of death with each health potion he consumes. :)

Progress Report 2

So a few things I’ve added:

  • Health potions,
  • Enemies,
  • In map messages,
  • Some semblance of a story,
  • framework for extending the gameplay.
  • gates and keys,
  • cut-able bushes,

It may not seem like much, and I don’t have new screens to show but a lot of the base groundwork is just about finished. I’ll be spending my last hours tomorrow generating as much content as I can. The enemies offer an interesting gameplay dynamic. Since you have only 10 seconds of health, getting hit by enemies is dangerous and can really harm you.

Onward to glory!

I did it!!

Another masterpiece by ‘Radnen’ Andrew Helenius

My game can be seen here:聽http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26346

 

I did everything, the graphics, the code, and the mapping. I wish I could add music and sounds but that was too much to handle (and I suck at making music). I hope the graphics and comedic elements are great. :)

My first LD compo!!!

A shoutout to DaVince (vincent) here:聽http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25741

And to FlyingJester here:聽http://www.ludumdare.com/compo/author/flying-jester/聽(I don’t know if he made it?)

Comments

21. Sep 2013 路 10:59 UTC
Yaaay, I beat you! Both I think we are both winners for entering in the first place. :)

LD28

I鈥檓 in Depending

I’m eagerly waiting for the theme, but I’ll be very busy this weekend with Christmas related stuff. So if I get a good flash of inspiration I’ll try to make something quick. Will I be solo or not? It depends if I can get my brother – a graphic designer – on board. He’s waiting for the theme too.

Tools:

The usual, Sphere RPG engine, JS as the programming language. SFXR for sounds.

 

Release:

Windows only – (unless you use Wine under osx/linux, or build the engine for your OS which is not easy to do).

Happy creating!

Made it Just in Time!!!

We released our game, cellar rush!

screen4

Check out:聽Cellar Rush!

I would like to thank the following members of the team:

– radnen: (myself, Andrew Helenius) for code, art and sounds.

– MetalGrunt (Alex Helenius) for art, and game design.

– DaVince: (Vincent Beers) for the awesome music.

Have fun and enjoy the games!!