rawktron

LD20

Well, it’s been fun…

I started way late, and so only had 24hrs in the end, but it was fun to see if you can actually finish something coherent. I had to drop a few things along the way – but in the end, I think it’s actually not bad!

Some stuff I had to set aside, or things I’d like to change:

– Dynamically generated levels, or ever-spiralling difficulty

– Increasing the difficulty (as it stands now it’s fairly arbitrary)

– Breadcrumb trails to the survivors (the idea was that they’d leave little clues, but they’re honestly not that hidden)

– A better ending

Still, when you’ve only got a couple days – the key is staying focused and actually finishing!

You can check it out here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4204

LD 38

Go Man's Sky

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A dad-joke pun taken too far, “Go Man’s Sky” is a retro BBS-Door style ANSi art space exploration game set in a procedural universe written in Go. Search for the ancient artifact across dozens of procedurally generated planets. Collect fuel to keep your ship running as you jump from sector to sector in search of the ancient artifact.

Apologies to Hello Games, any similarity to proper games of the same genre is done purely in good humour.

This game is a bare-bones prototype primarily as a learning exercise, however if there’s interest I may continue to develop and expand on this as time goes on. There are bugs, it’s desperately unfinished, but still a bit of fun. Enjoy!

https://ldjam.com/events/ludum-dare/38/$19756