rd127p77

LD30

First Ludem Dare

This is my first Ludem Dare.

Software:

———————————————————————–

-Planning: Paper and Pencil / Python and Pygame

 

Official Submission :

————————————————————————-

– Programming and Graphics:  GameMaker-Studio 1.3

– Additional Graphics: Gimp 2.8

– Sound: LMMS

 

 

LD31

Were In

Our team is consisted of  1 artists/musician, 1 programmer.

 

Game Engine: GameMaker Studio

Graphics: GIMP/INKSCAPE

Music: Real Instruments

 

List of Favorite Games So Far

Hey Guys, Here are some of my favorite games.

  • InchAlpha – Android
  • Maze Escape – Web and Windows
  • Upgrade Zero – Web and Windows
  • The Forty – Windows, OSX, and Linux
  • Space Rift Shooter – Web

 

You should really try out all of these games.

Have your game reviewed

In the comments place the link to your game and there is a chance that I will rate and comment it. This  will not be streamed at all.

These games will not be immediately reviewed. Please be patient.

Platforms I can run games on:

– Windows

– Web

– Android

Comments

14. Dec 2014 · 22:36 UTC
Hey, we’d appreciate a review! Come check out our little puzzle-platformer. Thanks!
TeamQuadratic
14. Dec 2014 · 23:40 UTC
A review would be great. Thanks!
15. Dec 2014 · 05:25 UTC
Adding my rock hard platformer to your list.

Waiting to see if someone can complete all 40 levels.
15. Dec 2014 · 06:24 UTC
Surreal Cyberpunk Customer Service sound like your thing? Try Bionic Bliss!
15. Dec 2014 · 11:33 UTC
I’d like some feedback on my game for sure. It’s a top-down shooter with time limited levels which make it quite fast paced.

Creating a Game Programming Competition Like Ludum Dare

Any Suggestions or anything you would like to see, just comment below. I hope it will run on the off months that Ludum Dare is not happening. This is no where complete but would like to have it done by February.

Comments

pht59x
29. Dec 2014 · 05:42 UTC
Don’t you think there are already too many of them? Yours will run the risk not to have enough participants.
pht59x
29. Dec 2014 · 08:31 UTC
After some more thinking:

Three Hours Left

The Best Game of 2014

The Best Game of 2014

 

Take 5 minutes maybe to play this fun game. I hope you enjoy.

One-Half Hour Left

Rate CERT. A fun platforming adventure.

The Best Game of 2014

The Best Game of 2014

 

 

 

Need Help, Can’t Figure Out What I Will Do Next LD

This Ludum Dare was my last one that I use Game Maker Studio. In the comments could you leave your suggestion. Do not suggest Unity.  And yes I might try out engines you guys have built for previous Ludum Dares.

Comments

31. Dec 2014 · 19:41 UTC
Try Löve2D. You won’t regret it.
DinoD123
31. Dec 2014 · 20:07 UTC
Use GameSalad or Construct 2. I personally prefer GameSalad, but I have used Construct 2 in the past.
31. Dec 2014 · 20:25 UTC
Depends what you prefer and what you feel comfortable with, really.
Knowledge
31. Dec 2014 · 21:42 UTC
Well, if you think programming is OK (for you) you could use Python with PyGame.
31. Dec 2014 · 22:13 UTC
I was actually in a very similar state at the end of LD24.

What I did seemed to work out very well – take a while off. I skipped 5 LDs learning Java, and by LD29 I was able to participate with a pure Java AWT/Swing entry.

I then used libgdx in LD31 – this is really useful, since you can export JavaScript, Android, iOS and desktop apps from the same codebase, and 2D and 3D are both supported, so I’d highly recommend picking that up. If you deploy to HTML/JS, people don’t need Java installed to play in browser, and you can use packr if you want native applications that run without Java installed.
pht59x
01. Jan 2015 · 05:58 UTC
Like you, when I was still using Windows, I once bought Game Maker. I spent a month with it and forgot about it: 1) Having to depend on some black magic box was unbearable. 2) I would have had to give more money to solve the deployment problem through yet another better (more expensive) version of GM. For that same reason, I have since kept away from all these alluring nice engine (Construct2, Unity…). You make a game in no time, with hardlly any code. Great! Your game will look and feel alike so many other ones. But you’ll have to obey by their rules and when they change them you’re stuck and either have to pay more money or have to start elsewhere again. Go for any MAINSTREAM programming language: C++, Java…. Even scripting languages such as Python or Ruby also work. With regard to solving once for all the deployment issue: the HTML5/JavaScript pair can take you a long way. Indeed, JavaScript is not easy. The language is a minefield. But when it comes to asynchronous and event-based programming (and games are nothing else), JavaScript is unfortunately a good choice. You will also find many game-libraries: CreateJS, Phaser… If, like me, you hate JavaScript when using it, you can used something like CoffeeScript and make your programming experience more like Python or Ruby.

Decided with Love2D

Thank you for those left a comment. I forgot to put in that I known python and pygame for 3 years. But I am going with Love2D for my next Ludum Dare.  Just wondering what are some good tutorials for Love2D, I already know Lua kinda.  Just leave a link to the tutorials in the comments.  Can’t wait !!!  106 days

Comments

Ovidios
01. Jan 2015 · 00:15 UTC
I’d recommend just looking at examples, making something and then just reading through the wiki and the forums while looking for solutions. At least that’s how I started developing with LÖVE. ^^
pht59x
01. Jan 2015 · 06:00 UTC
Like you, when I was still using Windows, I once bought Game Maker. I spent a month with it and forgot about it: 1) Having to depend on some black magic box was unbearable. 2) I would have had to give more money to solve the deployment problem through yet another better (more expensive) version of GM. For that same reason, I have since kept away from all these alluring nice engine (Construct2, Unity…). You make a game in no time, with hardlly any code. Great! Your game will look and feel alike so many other ones. But you’ll have to obey by their rules and when they change them you’re stuck and either have to pay more money or have to start elsewhere again. Go for any MAINSTREAM programming language: C++, Java…. Even scripting languages such as Python or Ruby also work. With regard to solving once for all the deployment issue: the HTML5/JavaScript pair can take you a long way. Indeed, JavaScript is not easy. The language is a minefield. But when it comes to asynchronous and event-based programming (and games are nothing else), JavaScript is unfortunately a good choice. You will also find many game-libraries: CreateJS, Phaser… If, like me, you hate JavaScript when using it, you can used something like CoffeeScript and make your programming experience more like Python or Ruby.

I need Help With Love 2D

How do I run the game. I have done everything the website had. And it is still saying “no game” in the window.

Comments

YourLocalFax
01. Jan 2015 · 14:55 UTC
That means it can’t find your files. If you’re running it from the folder, make sure it’s the folder the main.lua file is in. If you’re running from a .zip file (Yes, it must be a .zip if you’re compressing it) again make sure the main.lua is directly inside.
rd127p77
01. Jan 2015 · 16:57 UTC
Thank you for your response

Java Question

Do any you have a Java “Game Engine” that you used in previous LD Challenges. If so leave a link to the engine in the comments.

Comments

10. Jan 2015 · 00:44 UTC
I love to use Processing.org for all my Ludum Dare games, its somewhat of a Java library or framework that takes most of the hassle out of writing games (you don’t need to worry about setting up the window, or a graphics canvas, etc)
YourLocalFax
11. Jan 2015 · 02:57 UTC
I have one that I’ve written myself, and I’m in the process of upgrading it right now. The current stable version uses LWJGL 2 and all of it for you. It only has open support for 2D things right now, all of the 3D implementations are untested and left almost untouchable, but it runs pretty well and I’ve never had real problems with it, very easy to set up and use.
YourLocalFax
11. Jan 2015 · 02:58 UTC
^ I don’t have a link to it, haven’t uploaded, but if anyone wants to see it I can do that
11. Jan 2015 · 17:37 UTC
For both entry LD30 and LD31 we used libgdx together with tiled.
skape
13. Jan 2015 · 14:16 UTC
I’ll just leave this little plug here. I find Mercury to be a nice, simple, easy to use Java game lib.

My Idea So Far and Your Thoughts or Suggestions

My idea for this MiniLD is a text-based Platformer with perma-death called desrever, or reversed backward. So far I have every thing down on paper. If there is anything that you would like to see just post it in the comments and will try to do my best and incorporate them in :). Also there is currently winter weather where I live so let’s hope the power does not go out.

Software that I will be using is GameMaker-Studio, Sfxr, LMMS, and Gimp.

 

 

Tags: MiniLD #57

Comments

Azlen
16. Feb 2015 · 23:09 UTC
My idea for this MiniLD involves perma-life, rather than perma-death

LD32

I’m In

I am still debating if I should do the Compo or the Jam.

My Third Ludum Dare and most likely my last for a while. I will be switching to mac over the summer and changing my software that I use. The software I will be switching to is LWJGL for Game Engine, Pickle as the Graphics Editor and GIMP, and hopefully Logic Pro X maybe FL Studio for audio.

This is the last time using these…

  • Software: GameMaker: Studio
  • Audio: LMMS/BFXR
  • Graphics GIMP (who would be foolish enough to not use gimp)

Update

My game is planned out well. It will be humorous.

 

Update

Here’s my game so far. It would be great to comment on the gui. Good and Bad.

updateOne