First off I would just like to say something that I hope at least one person will hear…
The prize for Ludum Dare is not money, a trophy, nor immense fame; the prize, instead, is getting the motivation to come up with a fun game idea that can expand into much more after the competition is over. With such a huge emphasis on the games, it only makes sense to help our fellow developers in clearly understanding the feedback we provide. I know it takes more time and effort, but I implore anyone reading this to be as descriptive as possible when writing your feedback. If you didn’t care for a part of the game, give plenty of detail. More importantly, make sure to give plenty of detail on what you enjoyed as well, even though it is easier to point out negatives.
Unfortunately, the unintentional side effect of the current rating system encourages quick ratings without much thought. However, even if you only give descriptive feedback to every fifth game you rate, I know that the developer will deeply appreciate the effort you put forth and may even return the favor. Together we can create a wonderful community for game developers. 
Anyway, I’ll talk about my plans for this Ludum Dare! This is my fifth participation so I’ll give a brief history to my previous attempts.
My first Ludum Dare was #22 in December 2011; I did not finish on time.
My second Ludum Dare was #24 in August 2012; again I was unable to finish.
My third Ludum Dare, #28 in December 2013, was more successful and I finished in time for the Jam! http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7292
My fourth Ludum Dare, #30 in August 2014, was even more successful as this time I finished in time for the compo and had overall higher ratings. http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7292
So now here I am, my fifth time. My goals this time are as follows:
- Still finish in time for the compo.
- Finish the game early enough so that I don’t have to rush graphics last minute like the previous two times.
- Finish the game early enough to add sound.
And to help me accomplish my goals, I’m switching up my tools a bit to help me out this time as well:
- Engine: Unity (2D)
- Graphics: Adobe Photoshop CS5
- Sound:
- Adobe Soundbooth CS5
- Audacity
- Finale Print Music 2014
GL;HF everone!