Suggestions wanted for post-compo
So, I’ve had a lot of nice comments regarding the puzzle mechanics in my entry, and I’m up for keeping on the work with more content and polishing, possibly some kind of future release if everything goes well.
But of course there are things to polish on! And I would like your suggestions.
The main critics I’ve gotten is that the input and collision is hard to grasp due to the perspective.
If anyone has suggestions of how that could be resolved I’m very thankful for your opinion.
My thought is that although totally top-down could be a more control-friendly option it makes the art style kind of tricky. Instead I thought it could be good to just visualize the collider more clearly by for example adding a distinct shadow or similar under players, aligned with the colliding area.
In case you might have some ideas, you can find my entry here, or just leave a comment below.












