
This was an interesting and different Ludum Dare for me. Earlier I had participated only with a team and with quite lot of planning and organizing. This time I just happened to check the theme 6 hours after the jam had already started and just decided to wing it and try to hack a game together with the limited time and resources I had.
I started by prototyping a bit of hitman-esque stealth stuff and was gonna originally make a little game where you have to identify your target in a crowd and somehow kill him. As I have almost no experience in anything to do with modeling or drawing, I tried to create a lot of different blocky cube characters with different colored shirts and small details but the game ended up looking like a mess. As I made all the NPC:s look relatively similar, the idea of the game changed from killing one target to killing them all.
By day 2 I had already implemented all the mechanics I had planned and could focus on other stuff. I had limited time to use on the game so I decided to focus all the attention on honing the atmosphere and the mood. Little changes to camera effects and sound effects slowly built up into a much much darker game that I had originally planned it to be. I started with relatively colorful scene and ended up with this grayscale horror game. I also came up with the name and the little back story for the game after seeing how different it had become. You were an actual monster feeding on humans during the night.
For a long time I thought the game wasn’t gonna be anything good but eventually was pleased with the result that I ended up with. It was kinda weird process where I never really knew what the game was gonna be like until it was finished. Still a good experience in developing a game this way, even if it’s not the best way.
You can play the game here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39351