Tally-Ho!
Good day, I’m Michael Krutzler and this is my first Ludum Dare. I’m nothing special; Just an old dude with too much time on his hands. I began creating video games as a hobby about three-and-a-half years ago and have had some success in actually completing projects and forcing the grandkids to play them. As my skills grew, so too did my ambitions and I now find myself spending uncountable hours laboring away on esoteric strategy titles the family could not be less interested in.
I have decided to throw myself face-first into the LD Compo in the hopes of recapturing the rush of making small, digital toys in a short time frame. While I don’t actually expect to be able to cross the finish line this first time out (I’ve fussed over a particle system for more than 48 hours! 馃槈 ), I am looking forward to the challenge of trying.
May fortune favor the foolish!
I will not stop until art appreciation is as dead as disco!





* Added 'bomber style' crosshair.
* Spit travels farther and faster.
* Acid spit that expires from being out of effective range disappears rather than explodes.
* Acid AOE increased.
* Don't eat the brown acid.
* Repurposed particle grass for new skybox.
* Tweaked lighting to match new skybox.
* Ant commander moved further to the left and out of your way.
* Wing flap speed now changes based on movement speed and, even at max, is 25% slower for less seizures.
* Wings made more transparent. 



