sam-twidale

LD33

I’m in!

Hi, I’m Sam and this is my first real Ludum Dare compo/jam. I have tried and failed a couple of times past whilst lurking, but this time I’m writing some base code to have a shot at finishing with a playable game.

I’ll be using Haxe with three.js externs to make a Javascript/WebGL game. I’m a programmer, not an artist, but theme permitting am going to try for a mood like Beneath the Cave, which was my favorite Ludum Dare 29 entry.

Base code, dev log and info about the libraries I chose, ideas I pilfered etc are going up here: https://github.com/Tw1ddle/Ludum-Dare-33

Good luck everyone.

Tags: base code declaration, haXe, im in, im in ld 32

WebGL Sky Shader/Particle Editor

Since people liked the particle systems and sky shader used in my compo entry, I made a tool that exposes the shader uniforms and particle system properties so they’re editable in the browser. Check it out: http://samcodes.itch.io/sky-shader-editor

screenshot_2

Sky shader preset

And another preset

Another preset

The editor works in Firefox and Chrome, but not IE.

Comments

28. Aug 2015 · 01:46 UTC
cool stuff!
28. Aug 2015 · 07:02 UTC
Nice! Is the source available? I tried using haXe for my entry but kind of ran into a lot of issues. How do you use ThreeJS with haxe?

LD34

I’m in again!

Hi, I’m Sam and this is my second Ludum Dare compo declaration. I’m going to try to one-up my last entry by focusing more on the gameplay.

I’ll be programming using Haxe with three.js externs like before. The base code is a very-work-in-progress collection of Haxe utilities, algorithms and HaxeFlixel extensions called Lycan. I also hope to build on this sky shader editor I made in the aftermath of the last compo.

This is going to be a good one. I’m already looking forward to playing people’s entries and exchanging feedback. Best of luck to all!

Tags: base code declaration, im in, ld34, ludum dare 34, ludumdare34