Seththefirst

LD34

First LD… and I’m afraid…

Finally I will be able to participate.
I plan to go with:

Unity
abundant-music.com
voice recorder for android
and I’m thinking about make my art based on cutout of image stocks…. I still need to play around with it.

I really hope to be able to keep all my crazy ideas inside my head, and came up with a simple concept.

Anyway.. good luck to everyone… 😉

Comments

11. Dec 2015 · 00:33 UTC
Good luck with your first!

Finally I’ve something to show

After scratch my head a lot, I finally came up with a nice idea.

Basic functionality and growing looks good. Time to implement the 2 buttons thing.

So good to be part of it.. =)
(Btw, how can I make my GIF to play directly in the site? )

Animation

GIF, click to see

 

Lack of a better explanation about mechanics

Hi fellows,
This is my first ludum dare, and basically first finished game.
Cause of that, maybe I’m a bit crude about game interaction with users.
I see a lot of people complaining about the mechanics of my game.

Seeing people playing, It’s pretty clear that the mechanics is not clear enough.
My bad, I know.

And I know that I should live with that, and do a better explanation in my next game. Anyway.

But what could I do to help people to understand my mechanics ?
I even have some things which people never tried.
In the explanation I tried to give some clues about it. But from what I can see, nobody is even trying.
Can I update the game, just with some images explaining the mechanic ?
Or should I upload another image into my game profile with it?
Not everybody check all the images.
I really don’t know what do.

I know, this is not a competition or anything like that. But I really would like to have people playing my game, and really enjoying it. And not complaining about the behaviors and such.

Please, Ludum Dare elders, give me some feedback about how to improve my game… =P

Comments

miwuc
16. Dec 2015 · 05:53 UTC
I didn’t play your game (I don’t have windows) but I agree not everybody reads the game description, and even fewer look at the images. If it’s as bad as you’re saying, I think it’s OK to slightly change the explanation text in the game. Especially if it frustrates you so much (we want you to enjoy Ludum Dare!) Just my opinion.
cynicalmonkey
16. Dec 2015 · 07:05 UTC
I am no elder as its only my 2nd LD but I know what you mean 100%. My first time most of the comments were that my game needed a tutorial despite that fact there was a written description of how to play in game. Trouble was it only made sense if you knew how to play. Writing tutorial bits can be difficult as you already know all about your game and your brain connects the dots that players won’t. The best advice I can give is have someone who doesn’t know your game read your tutorial and explain your mechanics back to you, anything they don’t get right is something that needs a better explanation.
GagaPete
16. Dec 2015 · 07:10 UTC
Reading the games comments I think most people got the game. It’s quite common that some people don’t spend much time with other games so no need to worry about those. :)

For the postcompo version always try to make the tutorial / control explanation a part of the game. Portal was an awesome example of that. Imagine a cutscene where only two bunnies are visible and someone (the carrot seller) tells you how to use them.
seththefirst
16. Dec 2015 · 12:36 UTC
I think that I will do the post compo version.

LD35

I’m in

Hi folks, I’m in, again.

Will be my second LD. This year, I will try to have something better than bunnies making bunnies.. =)
I plan to use:

Unity
Pyxel
BFRX
Abundant-Music

Cya

Automagically Timelapse for OSX

A while ago, I did one post showing off the little script I create for timelapse on OSX.

I will repost the link here, cause I think that could be usefull for the upcoming LD.

 

Timelapse for Mac (OSX)

Drop me a msg, if you have questions.

 

Ideas, Ideas everywhere

Update after few hours.
I had a lot of ideas for the theme, and tested a few.
changed my mind after realize that most of them was crap.

Now I came up with a kind of hide’n’seek, inspired by gary’s mod.
Basically, you need to search for others which are shapeshifted into objects in the room.
Don’t know if the game will be fun at end.
But I really liked the idea.

LD36

I’m in… but looking for a artist partner

Hi all, this will be my third LD. As always, I plan to work with:

Engine : Unity / C#
Art : PyxelEdit
Music : cgMusic + LMMS
Effects : BFXR

This time, I would like to team up with a artist. As you can see in my previous LD, the art was not my best strenght, and it took me a lot of time, to draw simple fishes or bunnies.
Is there anybody available to team up ?

As a team we would join into the jam, but I would like to do this in 48hrs.. Just like the compo.
Please, drop me a comment or something, if you’re interested.

Ludum Dare 37

I’m in, once again.

Hey ppl, I’m in for this LD. =)
I will be using:

Unity
Pyxel
Some random music generator (don’t know yet)
some random sfx generator

If you are an artist and is looking for someone to team-up, I’m up to. But I can only work for the compo dead line. Which means, that I need to finish it on Sunday.

Drop me a msg at, seththefirst@gmail.com
I can speak, English, Spanish and Portuguese

See you guys around.

LD 38

Once again, I'm in... =)

Well, following the rules, here is my I'm in post. This time I will try to create a 3d game, not sure if it will work. If I suceed, at least will be less buggy than my previous 2d attempts.

I plan to use: - Unity - Visual Studio - MagicaVoxel + VoxelToUnity plugin + Mixamo (not sure about it) - Pyxel Edit - http://www.fakemusicgenerator.com/ - http://www.bfxr.net/

Good luck all!!!

Her world - Post mordem (sort of)

logo.png

  • Wow, this weekend was insane.
  • My first attempt with unity using 3D.
  • My first attempt with MagicaVoxel.
  • A lot of eathquakes (Chile had a earthquake swarm this weekend), which gave me some troubles to sleep.
  • A lot of problems with Unity physics (as always)
  • A lot of time lost, working into stupid things, which should be priority.
  • Once again, I've changed my mind in the middle of development. Because of that, I had to go for Jam.

But I'm happy, even with all those things, I would say that this is one of my best games ever made for Jams. I'm really proud of me.

(I really need to start think small for the next one... hahahhahaa)

please, check it, and let me know what you think.

https://ldjam.com/events/ludum-dare/38/$15261

LD 40

I'm back, and I'm in

Hey guys, last time I was not able to attend, but for this one, I'm back and I'm in.

I will be using:

  • Unity
  • Magicavoxel
  • Probably garage band
  • BFXR
  • Own mic.

I will also try to stream my dev for the first time Twitch

You can check my previous games at: robertocaetano.com

Ludum Dare 45

NOTHING TO LOSE - MY JAM GAME

Finally, my game also is completed. I've worked alone, but used models and sounds from asset store.

I would say that so far, this is one the best games I've ever made. Of course, it's no perfect, and has a lot of things to improve... (a loooooot)

But it's the game with more polish, that I've ever created.

I'm happy with it.

https://ldjam.com/events/ludum-dare/45/nothing-to-lose-1

Screen Shot 2019-10-07 at 2.35.24 AM.png

Screen Shot 2019-10-07 at 2.35.06 AM.png

Screen Shot 2019-10-07 at 2.34.36 AM.png

Any BabylonJS games ?

I'm thinking about move to babylon JS for my next LD, but I, still figuring out how to use it. I thought that would be nice if I could have some codes to check.

If you have a game made using babylon js, and that has the source available, can you please, link it here ?

Thank you