ShellfishGames

LD26

360 – Gravity based Puzzle Platformer

I just finished my game 360. It’s a minimalistic and more or less usual plaformer that involves gravity manipulation.

Due to me being a little stupid I had to finish the development of this game in less than 12 hours. But I still like the result. :)

It’s very accessible, kind of fun and doesn’t require an installation. Unfortunately it runs only on Windows (Dx9.0c) though.

Visit my entry here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23164

 

Thanks for your interest and good luck everybody!

LD27

I’m in, too!

Hey guys,

 

I’m starting right now, and guess what? Taking a shower right after getting the theme was a great idea. 😉

I’ve got a promising concept and 42 hours of fun ahead of me. Best possible way to spend a weekend.

 

Cheers!

Shellfish Games

Forever Alone / Progress Report

After 8 hours of work, I got a part of the gfx done (procedural textures, yay). Not much gameplay yet, but, well, you can walk around and stuff.

Forever Alone Screenshot

Forever Alone Screenshot

The premise of the game is that you keep finding yourself in situations where your loved ones only have 10 seconds to live. You have to try to help them avoid any dangers within those 10 seconds in order to save them. Actually, there’s quite a story involved and I’m a little proud of (what is going to be (once I get around actually implementing it)) the narration. We’ll see how it turns out, I guess…

Shellfish Games

Forever Alone / Things are getting serious

I just got up and have a shi… I mean, a lot of work to do today. But strangely I’m kind of motivated and optimistic that everything will work out fine. My sinister task for the next few hours: Implementing more death animations. Because slipping on a banana peel and dissolving into a cloud of red particles is not enough! Afterwards things like scripts, dialog and the narrative follow.

Forever Alone Screenshot #3

Forever Alone Screenshot #3

 

Almost Done…

“Only” polishing and a little debugging left. Will probably need a few more hours, but it’s going rather well I’d say. :) screen005

The story resolves around you, telling your story in a support group

The story resolves around you, telling your story in a support group

As usual, horrible visuals (I should probably stick to the more minimalistic styles, but wanted to try something else this time nontheless :D) but the story arc and my honest attempt to add a little humor to the experience should make the whole thing quite worthwhile – hopefully.

Forever Alone

It’s finally finished. And I am in fact quite proud of it. 😛

Forever Alone Title Screen

Forever Alone Ingame Screenshot(Note: You can’t actually drive a car in this game. It’s scripted. Sorry!)

 

The second day of development went *way* better than I thought. I was a little skeptical of my time management up until this morning, but was pretty productive for some reason and got most things finished over 6 hours ago. So there was enough time left to polish the hell out of it (well, kind of).

Sadly, the actual gameplay is rather bland – but apart from that, I believe I achieved all the things that were on my list, including the tragic story, the depressing mood combined with occasional humor and a meaningful ending. :)

LD28

I’m in!

It’s 5:45 (AM) here now, I just got up, took notice of the theme, said “let’s do this!!11” and here I am. I’ve got my idea and I wont hesitate to use it. So, brace yourself, for the one and only Desperado! (unless I’m going to change the title at some point.. in that case, brace yourself for that)

Tools I’ll be using:

  • DBPro
  • sfxr
  • MS Paint
  • A bunch of other programs I haven’t thought of yet

 

And now excuse me, for I have to write things on paper.

-Shellfish Games

Making some Progress…

This time I’ll focus more on fun gameplay mechanics instead of story telling and whatnot… an arena style game where you (wearing a sombrero for some not so apparent reason) have got just one shot to destroy every single enemy around you (which are not yet implemented) – if you succeed, you’ll proceed to the next round. Simple, but we’ll see where it leads.

Desperado Screenshot #1

Desperado Screenshot #1

What a Mess…

Just look at it:

Desperado Screen #3

Desperado Screen #3

More fake blood than in the Evil Dead movies, ugh… this wasn’t really planned, but making all the decals stay there permanently instead of fading out after a few seconds had this interesting and completely unpredictable side effect.

Anyway, the good news is: The game is kind of fun. I already spent at least 6 hours “playtesting” it. You know, just in case there are any bugs…

LD30

Frankie Goes to Heaven

Finally got out of bed and started my concept. Basically an homage to “Escape from the Underworld”, but different. With controllable dialogues and stuff. It will be amazing!

 

Working with DBPro, and that’s kind of it really. But first… breakfast!

LD31

Frostbite – Almost Done!

Well, what can I say. Things are going amazingly well. Don’t know why, everything just.. works. Initially I wasn’t even sure if I’d be able to participate, but I’m glad I did! According to my plans I’ll need about 4 hours for what remains to be done, so I guess that’s what I’m gonna do now. See you after the deadline. :)

Frostbite - a game within a game

Frostbite – a game within a game!

LD33

First quarter is over

..and I got nothing. Not a single line of code. For 5 hours now I’ve been pondering about concepts, but none is convincing enough (or realistic for the given time frame), and thus I haven’t even started. :(

 

Can’t even make a generic platformer with that theme… that has always been my solution #1 when nothing else seemed appropriate.

Comments

22. Aug 2015 · 12:54 UTC
I am doing a plat-former and come up with an idea I think works, just don’t think too literally
22. Aug 2015 · 13:02 UTC
I’m on the same boat. I guess I’ll take a shower, ’cause that’s when I really get all my LD ideas :)
taviandir
22. Aug 2015 · 13:11 UTC
Okey here are some tips for u:

LD34

Flappy Spaceship is going OKish

Wish I had started earlier.. now tomorrow is going to be a rather busy day. But well, I’ve got most of the gameplay and writing done, tomorrow is going to be about content/asset creation, polishing, balancing and stuff. Oh yeah, right, sound and music as well.

As you probably already derived from the name, this is less about growing than about a two button mechanic. Which is a bit meh, but also not as bad as it sounds.

 

Flappy Spaceship Screenshot #1

Flappy Spaceship Screenshot #1

I hope you enjoy these cheap asteroids and the magnificent spaceship which looks like a fish. And of course lasers. Yeah!

No One Can Hear You Honk in Space

Sooooo it is done. The amazing adventures of Dick and Shorty. aka No one can hear you honk in space. aka Flappy Spaceship. After effectively about 18 hours of work, I’ve got to stop (although I’d love to spend 2 more hours on this…… got a lot of ideas, but also got work tomorrow.. priorities right?!).

No one can hear you honk in space.

 

So there it is. For those of you familiar with Rick and Morty… I might or might not have taken some inspiration from the show.

I really wanted to add some facial animations, you know, actual talking and changing eyes and eyebrows and stuff, but I guess this was a good point to stop and still get some sleep.

Cheers,

Shellfish Games

No One Can Hear You Honk In Space – Video

I finally got around making a video for No One Can Hear You Honk In Space, my sidescrolling space shooter for the LD34 Compo.

 

click image to watch the video

So if you’re interested in seeing a playthrough but haven’t got the nerve to play it yourself, go ahead! There are some minor problem with the game that I never encountered until recording the video though – most notably the small jumps in the character animation, not sure what’s going on there, maybe a framerate related issue.

Finally, if you like to you can play and/or rate the game here. I try to play the games of everyone who’s leaving feedback, so there’s that. :)

-Shellfish Games

LD 39

What a surprise

I just wanted to find out at which August weekend exactly the next LD will take place, and oh well. For the last two years or so I never really managed to participate for various reasons. Now I wanted to take a few days off to make sure I can finally create a new Ludum Dare game, and now this. :(

Anyway, have fun everybody, maybe I’ll be able to join next time!