LD 37 – First update
Last time my friend and I participated in LD, it was Ludum Dare 34. Time to rectify that.
So here’s a small sneak peek into our game called DMG CTRL:

(gameplay gifs not included)
Last time my friend and I participated in LD, it was Ludum Dare 34. Time to rectify that.
So here’s a small sneak peek into our game called DMG CTRL:

(gameplay gifs not included)

DMG CTRL is finally done, you guys. It’s been a year since my friend and I first participated in Ludum Dare. We’ve learned a lot in the meantime.
(Hopefully it shows.)

So, we decided to work on our game some more and address a few of its shortcomings. Aside from cosmetic changes (like the way the intro plays out), we introduced gameplay improvements.
Now, enemies come in waves, and you have some time to rebuild your ruins and prepare for the next attack. The difficulty steadily grows, too.
Lastly, when you lose the game, you get a simple statistics of how many enemies you’ve killed. It is a logical addition, and god knows why we didn’t implement it in the first place. But hey, hindsight is 20/20.
NB: Since it’s a post-Jam version, you can’t judge our game based on it. You have to play and rate the original version.
Merry Christmas, everybody!
I don’t have a gift on me, but I guess a post-mortem will do.
I’m half of the Horse Stache creative duo. I’m mainly responsible for the aesthetic aspect of our games, while my friend is busy coding our dumb ideas into existence.
Our latest game DMG CTRL is the second game we’ve ever submitted to Ludum Dare, the first being It’s Cupid, Stupid (LD 34). Though it’s too early to say for sure, but at least in terms of responses, we’ve surpassed our previous game.

Which is not to say that it’s perfect. Far from it. But let’s not get ahead of ourselves. First things first, we want to talk about…
What Went Right
Surprisingly, my music got decent feedback. Our previous game did not future any music or sfx, so I made it my mission to add sounds this time – however bad they were going to be.
Having no musical talent whatsoever, I only spent about half an hour fiddling with BeepBox, and I guess it turned out okay. Some people have, quite rightfully, pointed out that my music is repetitive, but we really lucked out with the type of game we were doing. Lesson learned – repetitive music goes along greatly with repetitive gameplay 😀
Art was another positive in people’s eyes. I was going for something colorful and cheery, and reviewers responded well to it. I am willing to experiment with my art, but it’s nice knowing that, at my most basic, I can create something people might enjoy looking at.

For instance, Doom-like emperor’s portrait at the bottom was something we wanted to do from the get-go. Really glad that people liked it.
Still, it wasn’t without its issues.
What started as a leisurely-paced game making session became a race against the clock by the end, so some of the art you see in our game was actually done by my friend. Bolts of lightning, for example, are all on him.
But alright, that’s enough of tooting my own horn, let’s look at…
What Went Not-So-Right
Once again, we’ve faced the issue of “We have a vague idea, let’s not try to expand on it at all”. We were so busy building a completed game that we forgot to make it fun.

Sure, some people liked it, but the overwhelming verdict is that it lacked the elements of engrossing experience. It was monotone and kind of unengaging.
I could put some of the blame on the theme, but it’d sound petty. A lot of people made some really unique games, so we’re the only ones to blame for our downfall. (Still, the theme did not help us :D)
We only came up with good-ish ideas for abilities when it was time to put finishing touches. We found out that our time management skill is really our worst enemy.
So, with that in mind, let’s focus on…
What We’re Going to Do
For the next Ludum Dare, we already decided to use our time more wisely. The idea is to produce a playable prototype in 48 hours and then add visual flavor to it in the last 24 hours. It will be more hectic but at least the gameplay will (hopefully) be better.
We’ve addressed some of the more pressing concerns about DMG CTRL, and out post-Jam build features waves, growing difficulty, and some downtime to rebuild the lost buildings. It’s still not ideal, but at least it’s more in line with our original vision.
You can play it here.
Anyway, thank you for reading this wall of text. TL; DR: We’ve still got a lot to learn.
We’re really grateful to everybody who left their feedback to our game. You’re awesome, and you help us grow as developers.
Have a magical holiday season!
Woke up half an hour ago to the one topic I haven't prepared for. But it's alright, I already have an interesting game mechanic idea. This LD, I'm participating solo for the first time, so wish me luck!
With only five hours to spare, I finished my steam-powered shmup — Behemoth!
"Steam? Shmup? B-but how do these go together?" Don't worry, you can get your answers here: https://ldjam.com/events/ludum-dare/40/$51417
Hey, so this was my first solo Ludum Dare. I've participated in two LDs before with my friend (who, unfortunately, couldn't make it this time), so I thought "I'm a grown man, I can do games on my own, right?"
Since I'm no coder, I used Construct 3 to build the game. For art, I used GIMP 2 and Aseprite. But enough boring stuff, let's get down to the game I've given birth to. (Yes, it was that painful :stuckouttongue:)
Behemoth is an unkillable steam-powered ship. But since "unkillable" doesn't translate well into interesting gameplay, you know there's some fine print attached to it.
So, the only way the ship can die is if you overheat your engines and blow up. Unfortunately, shooting and getting hit contributes to that. The only way to cool down is to either, well, cool down — or press X to discharge the built-up steam.
This not only reduces your heat meter but also shields you from enemy bullets! Lookie here:

Also, did I mention LASER GUNS? 'Cause Behemoth has laser guns.

(Behemoth had to die to bring you this gif. Press F and all that.)
Anyway, hope there are fans of shmups and steampunk out there. I have a notepad full of as-of-yet unimplemented ideas, and with your feedback, I can make it shine.
Please play and rate here: https://ldjam.com/events/ludum-dare/40/behemoth
Thanks for your time, my fellow Ludum Darers... Ludum Dare-ers?.. Ludum Darees?..
Anyway, thanks!