SketchyGalore

LD28

First time and I’m pumped!

Hey all!

After a scratched attempt in participating in LD #27 (it happened just as I was really starting to make the turn from the programming books to game design), I’ve been anxiously awaiting a go at this! I will be primarily using Gamemaker Studio and, depending on what I decide to make, I may use some scripts from my earlier games as models, but I’m not going to be directly copying anything. I’ll be using content generators, GIMP, and MidiEditor where/if needed.

I doubt I’ll be able to do anything too spectacular on my first go at this, but my goal is to successfully complete and submit something that I can be proud of, regardless of how well it does. I’m hoping to surprise myself, though!

I’m paranoid that I’m going to accidentally break a rule somewhere here, but I suppose the best course of action is to just go full steam ahead and see what happens!

Game on!

-Evan “SketchyGalore” Good

Quick edit: Forgot to say I’ll be deploying a basic standalone .exe with my source. I’m going to save web deployment and things like that for the future, when I’m hopefully a bit more experienced at finishing projects than I am at starting them XP

Comments

ogham
14. Dec 2013 · 01:08 UTC
Sketchy Galore lives on the floor, below my floor.

Seven hours in…

 

 

 

Taking a little food break before going back to marathoning this as long as I can.

Things are going alright in terms of coding and all that. Much of my art is still placeholder (I knew art was going to be a problem), but my biggest challenge so far is keeping the theme going. You probably can’t tell it’s even in there from the look of this development shot, but my interpretation of the theme is ultimately supposed to be that the player is saying “You only get one!” to a horde of hungry monsters (of as-yet unknown theme!). The idea is that, in a speed-arcade matching game a la Tetris mixed with Space Invaders, the enemies are content if they’re fed once with the correct thing. But fed twice and… well… baaaaad things… I’m hoping to design it in a modular fashion so that I can use any extra time to add in extra levels and powerups and whatnot.

This is my first go at, so I wouldn’t mind having someone’s two cents. Is my use of the theme too much of a stretch?

Dev3

LD30

I’m in!

Hey all!

 

Just a quick note to say that I’m planning to have a go at LD #30 over the weekend. This will be my second LD after participating in #28.

I will be primarily using GameMaker: Studio Pro with a (hopefully working) HTML5 export. The usual team of content generators and GIMP will be used for visuals and sound, but I may try my hand at using some vector graphics (swfmill), which would be new for me. I may borrow from my own code libraries (simple collision scripts and such) but all code will be my own.

I’m quite rusty and I don’t know if I’ll be able to use all of the 48 hours like last time, so it should be interesting! Good luck all!

 

-Evan “SketchyGalore” Good

LD31

I’m in!

I’m in for my third LD! Using the exact same thing as my last go:

I will be primarily using GameMaker: Studio Pro with a HTML5 export. The usual team of content generators and GIMP will be used for visuals and sound, but I may try my hand at using some vector graphics (swfmill), which would be new for me. I may borrow from my own code libraries (simple collision scripts and such) but all code will be my own.

-Evan “SketchyGalore” Good

About Halfway

Progress1

 

Just a little development screen of the arena fighting game I’m working on. There’s still a lot to do, but this is about the halfway point for me time-wise!

Ludum Dare 50

I'm in!

Haven't done a LD since #36! So I'm quite out of practice, but.. gonna see what happens!

Tools:

GameMaker Studio 2, Audacity, Clip Studio Paint PRO, JSFXR

Sleep Recharged, Time for the Rest!

As Yet Unnamed Autobattler

I just checked back, my last LD entry was in 2016! Time flies. I haven't designed anything major in that whole time, so there's been quite a bit of relearning. I'm pretty happy with what I've been able to figure out, though! I picked an idea I didn't know how to make work, and made it work!

I've still got a lot to go. My as-yet-unnamed one-sided autobattler has you pick a team of evil minions to defend your castle against a way-too-strong knight who will inevitably save the day. I had some grand ideas for unit merging mechanics and evolutions, etc, but I'm probably going to have to be satisfied with something that just "works" for now. Still, I'll be happy to just get something to the finish line!