skipi

LD29

First time, should be fun ^_^

I’ll be using C++ with the SFML, and SFE Movie libraries.

For artwork: GIMP

Music: Perhaps some of the programs listed on the tools page here. Also perhaps a music generator  written by a colleague: http://www.omnimaga.org/computer-projects-and-ideas/pmusic-procedural-music-generator/

 

Plus anything else that I find I might need, but can’t think of/predict right now.

 

I am also using my own code base that sets up an MVC model for a game. I provide two versions, one with SFML already set up for use and one that is independent of third party libraries, so someone can use it with OpenGL, SDL, etc. I also provide an example program that makes use of it :)

You can download the code here, if you wish:

https://dl.dropboxusercontent.com/u/10573921/Releases/SkipiEngine.zip

Prepping up

As 9pm est draws near I find myself tweaking more and more with my “engine,” adding functionality, fixing bugs, and all around improving the code base. I already made a post publicly sharing it, but I’ve changed it quite a bit and the previous post just had a link to my dropbox. So I figure I’d write up another post sharing the new code, since it’s just fair.

You can check it out here, if you fancy:

https://sourceforge.net/projects/skipiengine/

 


My Entry so far

 

This is my first Ludum Dare and my first time actually committing to making a full game (most my previous projects fall short). The first 24 hours have been amazing, hopefully the next 24 are just as good. :)

LD30

My second time. Sharing my codebase.

This will be my second Ludum Dare and for this competition and last time I used my own engine to make my entry (good thing, too. made things a hell of a lot faster to develop). I’ve recently refactored and changed a few components and made a new version of the engine. I’ll be using code from both versions in my entry.

Both versions can be found here: https://sourceforge.net/projects/skipiengine/

The language I’ll be coding in is C++. I’ll be using SFML for graphics, input, and audio, along with Boost for all the goodies it provides. My challenge for this LD is to create a strategy game out of the topic, no matter what it is. Should be fun!

LD31

Sharing my personal library

I’m in for my third competition. As always, I’ll be using my own codebase.

You can get my codebase here: https://sourceforge.net/projects/skipiengine

Under 2.1 I’ve also implemented a neural network class in the event the theme is Artificial Life. I’m giving this to the community, so make some kick ass games with kick ass AI!

 

Here’s what else I’ll be using for the compo:

Language: C++

Libraries: SFML, and maybe Box2D

IDE: Visual Studio 2013

Graphics: Gimp

Making progress

I got hit with a funk right before the competition. Started off with little motivation. Glad I could get myself out of it, though. 😀

 

Here’s what I’ve gotten so far on my entry:

ChessWars_3

 

LD35

Hotline Trump Tower is finished! Godot’s a lot of fun!

So I got my entry done in time for the Jam! I could have had it in for the compo, but I procrastinated and played way too much Dark Souls. 😛

So I had a fairly ambitious idea. I wanted to basically remake Hotline Miami. It was the first time I had used the Godot engine (or any engine, really) for a serious project. I’m pretty amazed by how flexible it is and how quickly I was able to bust out features with relatively little effort. It really is an amazing engine.

If you want to try my entry, Hotline Trump Tower, you can do so here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=34647

In my game (I can’t believe we thought of this idea, let alone go through with it), you play as a shapeshifting reptilian alien whose goal is to infiltrate Trump Tower, find and kill Donald Trump, and escape in his form so you can go run for president and Make America Great Again™! Yeah…