SkullPixel

LD31

Pixie Crawl Post-Mortem MiniLD # 57

I was originally not going to enter this MiniLD, but then I decided it would be good to hopefully finish a game.

What Went Right:

I came up with a new Idea and deleted my old post-mortem from the day before before it was posted
I made a game
I meant to make this game before, but never got around to it
I had fun making beautiful pixels

What Went Wrong:

The music was less than perfect
The sound was BFXR again
My microphone still does not work
I kept switching ideas, so I may not even make this specific game

I hope to play some good games in this next week!

LD32

Another I’m In Post With a Long Title to Catch People’s Attention!

As if there weren’t enough already. Anywho, I’m happy to be doing this round of Ludum Dare. This will be my second time around and for once I think I’ll try the Compo instead of the jam.

My Beautiful tools include:

Engine- Unity 5!
Graphics- Paint.NET.
Sound- BFXR or a lame Mic and Audacity.
Music- Musagi or Audiotool
Planning- My head, a pen and a notecard. (Notecard to keep ideas simple)
Food- Cheez-its
Other Food- Goldfish
Misc.- A chair and desk and a computer, not to mention a bed.

Good luck and have fun everyone!

Best, Idea, Ever.

Two ideas for the theme that I will not use. I dare someone else to use them though.

1: You play as Age, and have to tick people off by giving people receding hairlines and overweightness, not to mention midlife crisis.

2: You need to try and use bad game jam themes to defeat game jammers.

Oh boy. I’m going to have a ton of fun. Hope you do to0!

LD33

Yet Another Mindless I’m In Post.

I’ve improved my pixel art and animation skills, I’ve remembered how to make FUN games, and I’ve crossed my fingers about getting a theme that is a little less, well, lame. (32! *cough*)

Using…
Unity
Paint.NET
BFXR
Audacity
Audiotool
Sarcasm
A computer
No coffee

Good Luck everyone!

SkullPixel v4Large

Comments

Hjalte500
21. Aug 2015 · 00:10 UTC
That looks pretty great. Good luck to you.
21. Aug 2015 · 00:50 UTC
Cute!

Progress!

Started my game this morning, or actually restarted… but! this is only 2 hours of work!

Anywho, my game art is starting to look more and more like my first LD game… “ManyQuest”

Here’s an R-Gen Dungeon!
Gen Dungeon

End of Day One!

I’ve gotten a little past half-way on a game about being one of many pathetic monsters in a dungeon!

I’m happy to say that unlike last time, I still like my game at this point!

I’ve already completed the basic gameplay, and now just need
-Sound
-Respawning
-Winning/Losing
-Menus
-And a way to see which monster you are!
-You can’t forget the polish!

A quick screen from in-game!
Screen

LD34

The BEST Theme in my Opinion (I’m IN!)

So… I went to PoV’s twitter page today, and, checking out the BETA test for Theme Voting, I saw it, The Theme.

Theme

You may be able to tell which it is, considering it’s green, but really. ONE MASSIVE ENEMY.
The ideas.

But anywhoozle, I’m In! I’m gonna try and knock into my head this 4th round: “Keep it simple stupid!”, me being the stupid. Y’know, 4th time’s the charm!
I have a feeling in April I’ll be saying “5th time’s the charm!”. Just my guess.

-Programming: Unity5!
-Art: Paint.NET
-Sound: BFXR or my trusty mic.
-Music: Umm… I dunno.

Good luck guys!
-SkullPixel

Player Movement and Progress!

Ludum Dare GIF 1

You need to click the GIF to see it by the way.

I think this is going GREAT. 4th Ludum Dare’s the charm!

End of Day 1!

Ludum Dare GIF 2

Now I’ve got more of some hot GIF action for you guys(GIFCam didn’t seem to want to help me very much…)! Game itself is done, now it’s just for some content, audio, and polish!

And, by the way, I’ve seen a TON of super cool games out there today!

“Hero Feed Co.” The Result of LD #34

I believe this is the BEST LD that I’ve done to date. I had a really great time over this weekend and look forward to playing some of the other games submitted for this LD.

ThumbnailB

Now submitted, you can go check it out at this place..

I’m going to try and play everyone’s game who leaves a comment. 😉

Hero Feed Co.

So, here’s the game I made for LD this time around. I’m actually quite happy with it.

ThumbnailB

If you want to give it a go, here it is! Hero Feed Co.

Hero Feed Co. – A Post-Mortem

Well, before I get started, are Post-Mortems supposed to be when you’re done with a game, or just looking back at the weekend?

Anywhoozle, I made this thing in 48 hours, and, after about 30 minutes of deep, deep consideration, named it Hero Feed Co. and here it is: …in a thiserly direction… I think… yeah, here it is!

ThumbnailB

So, in this hectic-ish and horrifying place, you pop out of a little cage labeled “Snack”. Then the janitors start pouring in. Now that I have the story out of the way, the weekend went as such: Theme came out at nine ‘cuz I’m an Eastern-Coast… dweller, and then I started bouncing a few ideas off of some friends and doing some art for the game. Then, about an hour later, decided to turn in for the night. Next day was the usual semi-relaxed rush to build the basis of the game, and I had the game itself done by bedtime that night. On Sunday, the awe-inspiring day of rushing, I had the majority of a game done, and was able to focus on polish. I spent the morning and beginning of the afternoon doing cool and fancy stuff, like knockback, flashing-hurt-colors, and two new enemies. Of course, like a good little jammer, I left the music and sound until the end. I actually think I wasted quite a bit of time on the sound, as I scrapped what I had after an hour and reverted to BFXR. Music also wasted about 30 minutes, and I ended up with none at all. Deadline came and went, and it was quite a success in my opinion. And, feedback from the community has enlightened me on quite a few interesting details.

What I think went right:

Art- I had a ton of fun doing it, and have gotten a few comments on how much they liked the art style I used… which I don’t really know what I did differently from normal, so maybe they just like my art.

Concept- the statement of “Keep It Simple Stupid” is completely genius, and a must-have piece of advice to follow. Every time with Ludum Dare, I’ve gotten the comment “Nice idea, bad execution”, and now I’ve learned that time for polish is essential to limiting the number of these comments.

Sound… ish- I guess I could put a “what went okay”, but I’m actually kind of impressed with the sound this time. Watching that Magfest 48-hour game jam tip session-panel-thing taught me the tip of “When on BFXR, just hit the Randomize button a few times”. It worked a charm, with some really cool and somewhat-smoother-than-normal sound effects. Sound was a little incomplete though.

What I think went wrong:

Music- Not applicable, again. Nice job man.

Controls- Again with the “Nice idea, bad execution” thing. I went with a similar control scheme to Mobs inc. from LD 33, and by similar I mean VERY similar, and the execution was very easy to do, but ended up with a slight “icy-floor vibe”, as one comment put it.

Difficulty- Combined with the “icy-floor vibe”, and some cramped level design, quite a few people found the game too hard. I went with what was a comfortable difficulty, and ended up making it far too hard for anyone else to do very well. Which unfortunately also means that not everyone got to see some of the later content, like the all-powerful Death Pugs. They come in wave 4 for those of you who may want to see one. Good luck.

I really learned quite a bit from this LD, had a ton of fun, and can’t wait to see more of what you guys have made this LD, and try again in April.
If you want to try my game, it’s here: in this link.

Good luck seeing a Death-Pug.

Some of the Cooler Games from Us Little Guys

So, over the 30-some-odd games I’ve rated, I’ve actually seen quite a few cool games, and so today, I would LOVE to show you guys some games from us little guys who aren’t complete geniuses, yet.

First up is All Ways Down, which while it’s not very fancy, there is DEFINITELY some cool potential for this one.
Here it is!
Postmortum

Next up here’s the Rap Game, a fun, oddly strategic, fighting game, where you actually don’t hit anyone.
Here it is!
rapguy1_poseb

The Serpent’s Shadow is by far the most innovative game I’ve seen. It’s use of shadows, bunny eating, and the classic Snake mechanics is genius. Check it out here!

These are my favorites so far, so check out my game maybe, leave a comment, and I’ll see yours too!
Hero Feed Co.
ThumbnailB

LD35

I’m In Again! (5th time’s the charm! :D) Some TIPS Too

Spoiler Alert: I said 4th the charm last time. I also said that I bet I’d be saying 5th time’s the charm.

Ludum Dare is coming in less than a week! The only other two things I’m this excited for within the next 3 months are Captain America Civil War(Because of Spiderman), and No Man’s Sky.

Anyone who’s not yet sure of whether or not to join, I strongly urge you to give it a go. It’s super fun, and you learn A TON each and every time.

Tips:

1. Simplicity is key. Look at most of the winners for the compo, and they won because of stupidly simple ideas polished to perfection.
2. Try and get everything done on Saturday. Really. If you can do that, you have a full day to polish the game to perfection.
3. Make sure you have a clearly and fully planned design before sitting down to code. It helps to keep out confusion, and allows you to polish the game to perfection.
4. Take care of yourself. Being able to stay awake and think can really help with those nasty coding bugs. And less time spent fixing bugs allows for more time to polish your game to perfection.

 

Make sure that after the 48 or 72 hours, you rate as many games as you can. Be sure to rate well, and leave a constructive comment. I like to try and rate all the games of people who comment on my game. Lets see if we can make that a thing.

 

My Tools:
Unity
Pyxel Edit(Go ahead and buy it. Worth $10 definitely)
BFXR
And as for music… well, I just pretend it doesn’t exist. 😀

Good luck everyone!

PS: If it appears in the theme voting, downvote Kittens. 😉

Comments

12. Apr 2016 · 08:33 UTC
What if I’d rather slovene my game to perfection?
Ovidios
12. Apr 2016 · 20:36 UTC
I don’t know why, but I kinda feel like you really value polishing your game to perfection…

ShiftSword Completed!

Ugh, I got this uploaded at the nearly exact end of submission hour. Not cool. 😀

My excuse for almost being late? A nearly unexplainable panic-inducing bug 30 mins before submission hour. Like I said, not cool.

So! This was my 5th LD, and I think the best I’ve had of yet.

Thumbnail

I hate this thumbnail. It required some awkward scaling and whatnot. But don’t let that stop you! Go check it out HERE!

Unity WebGL Black Sprites

Unity WebGL has this weird bug where sprites get turned black.

Web GL Bug.

Anyone else having this bug, or know how to fix it?

Unity WebGL Black Sprites

Unity WebGL has this weird bug where sprites get turned black.

Web GL Bug.

Anyone else having this bug, or know how to fix it?

LD36

We’re In! (Round 6!)

Well, it’s my 6th go at this, but I’m bringing a buddy so he can have some fun with it too. 😀

 

Tools

Unity for Code

Pyxel Edit for Art

Soundation for Music (Not my job thankfully)

BFXR for Sound

and Travis (another friend) for motivation/ideas/playtesting etc.

 

Good luck everyone! I look forward to see what we all accomplish!

Restarting… already. :P

We actually didn’t get started until this morning, and 4 hours in we’re restarting from our fps (y’see why we’re restarting?) on to a super secret game involving magnets. More to come soon!