Haha, game-related puns.
At any rate, LD22 was a blast for me. I was really excited and it turned out pretty well.
You can play the game here: click me!

What went well:
– Once I got my idea started, the gameplay rolled out pretty quickly. From there on, it was mostly making new levels and enemies. I wasn’t planning to make them all skeletons, but it sure made artwork a lot more easy; besides, skellies are epic.
– Lighting effects are always fun to do. This time even moreso because I didn’t need them to be high-res; I just made squared lighting and it turned out pretty neat-looking.
– The artwork went amazingly well, considering the fact that I didn’t think I could do graphics. Apparently, making 16×16 pixelart and then just scaling to 32×32 works great for me. And I could even write it off to being retro-ish graphics.
– I had an awesome weekend.
What went worse:
– I was thinking about recording and then mangling my voice to do the skeleton’s growls and boss’s voice, but my microphone was broken. Maybe I should have tested all my equipment beforehand.
– My keyboard was unstable and it annoyed me.
Other than that, nothing really. I am really pleased with my game and actually got everything finished in time.
I hope you enjoyed your LD as well. See you next time.