Stevemata

LD 38

C#+SDL2 -- Compo Game on track to meet all design goals.

Well, C#+SDL2 is real, and it works. It's not ideal, but it's really slick once its working.

As for the game, it's actually going really great, I'm really surprised. It's on track to meet all of my initial design goals early, leaving me time, maybe a lot of time, tomorrow for content.

compoemscreenshot/em4-22-2017b.png

C#+SDL2 -- Compo Final Day -- I'm streaming the final rush!

Working on this game has been a great experience for me, specifically being able develop exclusively in code. Games don’t require goofy scene graphs or a hacky component system.

I’m using C#+SDL2, it’s great fun, and I’m streaming the last eight hours today.

https://www.twitch.tv/stevemata

compoemscreenshot/em4-23-2017a.png

Mulletman and the Molemen - First Video!

I had hoped to edit my raw capture into a nice teaser video, but that’s not happening, adobe premiere was mysteriously running out of memory. So, please enjoy my raw capture!

And, if you’re interested, the game and source code can both be downloaded. https://ldjam.com/events/ludum-dare/38/mulletman-and-the-molemen/edit

https://www.youtube.com/watch?v=wb5JzOMStGA

LD 43