Joining the Compo!
I'm in and all about it!
I'm in and all about it!
Well, C#+SDL2 is real, and it works. It's not ideal, but it's really slick once its working.
As for the game, it's actually going really great, I'm really surprised. It's on track to meet all of my initial design goals early, leaving me time, maybe a lot of time, tomorrow for content.

Working on this game has been a great experience for me, specifically being able develop exclusively in code. Games don’t require goofy scene graphs or a hacky component system.
I’m using C#+SDL2, it’s great fun, and I’m streaming the last eight hours today.
https://www.twitch.tv/stevemata

I had hoped to edit my raw capture into a nice teaser video, but that’s not happening, adobe premiere was mysteriously running out of memory. So, please enjoy my raw capture!
And, if you’re interested, the game and source code can both be downloaded. https://ldjam.com/events/ludum-dare/38/mulletman-and-the-molemen/edit
https://www.youtube.com/watch?v=wb5JzOMStGA

Mulletman and the Molemen was my LD38 COMPO entry.