TEQ

LD33

I’m in

Daring to Ludum.

Will be doing it with a crew using UE4, and whatever assets can be made in the course of the weekend. Looking forward to a good time.

3 Hours In.

Had an idea gauntlet. Many perished, but I’m liking what we have from a scope standpoint. It seems plausible if art comes through. Sound hopefully will be a big part of it.

It’s a little generic of a theme, and well, I came up with ideas for basically all the themes but this one, which just makes it that much better of a theme because it was the one I didn’t want. Tonight is all about fleshing out a small scope/design concept. I rather spend the first day dreaming and designing, and not touch the code. Gonna keep it classic and focus on the FUN. So what if there is 100 games where you are literally the monster, as long as the game has a fun mechanic it’ll stand out. That’s what I want to come from this, something fun.

I’ve seen a lot of good ideas thrown about. Best one in my opinion is a mock Tinder game. Really hope that gets made. Can’t wait to see screenshots of what people have worked on tomorrow.

Good Luck all ye who dared to ludum.

LD35

I’m in for LD 35

Managed to rearrange schedule, hoping to get a solid concept this time around. Good luck to all the rest of you.

Progress, Ahhh yessss

So a solid idea is there, and we have a base model and a semi-functioning prototype. Lots to do still but I’m excited. So is this guy.

MainChar

Jam Progress

So, it’s a little over two days in, and I’m actually happy with a Jam attempt for once. We have all the mechanics and core stuff down, and we have tomorrow for bug hunting and adding things that we termed stretch goals at the beginning. Finally followed through with the “Tiniest idea possible” theory and it paid off. Below is a gif from DYEL, transform your wet noodle into someone blessed by Broseidon.