the.jahn

LD32

LD33

In.

No idea what libraries I’ll be using yet.

Thinking about Irrlicht + SFML’s Audio module, maybe PhysFS as well.

But we’ll see how that goes.

Graphics will definitely use open source stuff. Blender + Krita, most likely.

Music and sounds in Renoise, no VSTi.

LD34

I’m in.

Good luck, everybody! Let’s make some awesome games. :)

  • Godot for development.
  • Krita and/or GIMP for graphics.
  • Renoise for audio + WinLAME for encoding.

Possible toolset change.

Possibly changing coding tools to vanilla HTML5, Python, and the Bottle framework.

I haven’t decided yet, but it’s fairly likely. Been wanting to do a thing for a while, theme(s) fit it perfectly.

STRONGLY TEMPTED TO DO THE THING.

DISTRACTIONS

I uh, might just be making two-button infinite runner after all.

😀

LD35

let’s do this.

tools:

  • godot 2
  • gimp
  • renoise

i’ll probably be working from a template in godot. don’t know, i haven’t actually made it yet. if i make one, i’ll share it by friday. :)

good luck, everybody!

LD36

in!

using godot, renoise, gimp, and krita! let’s jam! :)

Progress report.

VeneratedSplendidBillygoat

Not much, but it’s something! P.S. That image links to a video.

Progress report: Episode 2

FlimsyCapitalAlaskankleekai

You can pick things up and throw them. :p

I’m still undecided whether I want this to be used for fighting dudes (lobbing rocks is basically as ancient technology as it gets) or throwing torches around to navigate a cave.

P.S. That picture links to a video.

Well, I’m out.

It’s been fun, and I’ve learned a lot – buuuuut there’s no way I’m going to finish in time. Aha. Cheers everyone, best of luck! 😀

Comments

Zeriver
28. Aug 2016 · 23:18 UTC
Even if you participate in Jam? It gives you 24 more hours.

LD 38

in.

godot, gimp, possibly krita & blender; likely renoise for music.

let’s make same games! B)

Progress! :D

Screenshot from 2017-04-22 19-04-13

Note: Not a working title. :p

9 ball pool, but with planets instead of balls, gravity wells (for some “slingshot” action), and black holes instead of pockets.

LD 39

I'm in. :)

Godot 2.1, Renoise, GIMP and/or Krita.

Let's do this!

Ludum Dare 46

Bit late, but I'm in.

I've got the time for once, so I'm going to give it a whirl.

I'm using Godot, Krita, and probably Renoise.

Good luck, everyone! :)

Progress report.

https://youtu.be/fR_C7Ho5LUY

Bit of a late start, but I've got some character animation and a greybox level to test collisions. :stuckouttongue:

I know I'm not prioritizing very well, but I wanted to try animating a cat in Krita. So I did that first. :laughing:

Current state

https://www.youtube.com/watch?v=bcz5I_SYBBA

And I think I'm done for the night, later everyone! :)

Needs more levels but it's BASICALLY done

https://www.youtube.com/watch?v=mfAWQwRrqts

Just wish I had more ideas for levels.

Maybe I'll add a gimmicky obstacle or something I think I've got time

i'm in! whoo!!

tools: godot, gimp, renoise, maybe blender

let's gooooo

Ludum Dare 49

Done!

screenshot2.png

Done! CryptoCoaster is fully playable in the comfort of your own browser!

It should even work on mobile, but I haven't tested that.

It's been a pleasure jamming with you, friends. :sunglasses:

Ludum Dare 55

Been a while...

I'm in. Been a couple years since my last jam.

Godot, Blender, probably GIMP at some point, and Renoise for audio.

Have fun everyone! Good luck!