the-tomster

LD19

1773 Tea Party

Newbie reporting for duty here. This’ll be my first LD ever, and luckily for me, the title of your game must be a year was one of the themes I’ve been hoping for. Unluckily, my original idea had nothing to do with spring physics.

However, I’ve decided to make a game where you fling crates of tea into a harbor with a springboard, or something. I’m going to be using LOVE to make my game, because I think Lua is wicked fun to code in.

Have fun everyone!

–The Tomster

1773 Progress

Welp I’m turning in for the night. I’m fairly pleased with what I’ve got so far. I’ve spent most of the time so far experimenting with physics and tossing around some ideas. I’ve settled on an arcade-y platformer. You play an angry colonial pushing boxes of tea into the Boston harbor. A raft next to the boat springs the tea away for maximum awesomeness!

I’m planning on making it a bit more violent than history, because that will make it more fun! I hope to have some redcoats chasing you around the ship and making things difficult.

So far, I’ve laid out the ship and got some basic movement. In the morning, I’ll finish up the movement and start tossing boxes off the ship.

I think the biggest obstacle is going to be the physics. The box physics will be easy, but during preliminary experiments my springboard kept flying away.

1773 Progress…

Things are going a bit slow here, but I’m making some progress. I’ve got a man running around pushing boxes, and you can check out the current version here.

Another day down…

1773 is coming along great. I’ve spent waaay too much time just playing with the physics and toppling over piles of redcoats. I’ve got them shooting bullets, and first up tomorrow I need to make contact with the bullets or the redcoats kill the player. After that I just need to finish my slidekick mechanic and hopefully make it so you can crush redcoats under boxes. Then refine the spring board and scoring system. Then polish! Looks like it’ll be a long day.

The demo in my dropbox has been updated and is available here.

1773

Wow, what a weekend! 1773 is pretty much finished. Naturally I didn’t get to include quite everything that I wanted. I also learned that I can’t animate. At all. Not even programmer art. Something to work on before the next LD.

Anyways the game! You play as an angry colonial in the Boston Tea Party! You decided you could really launch some tea if you bring a springboard out there on a boat. What a showy form of protest! Unlike the real Boston Tea Party, there’s shooting going on here. Oh no! You can slide to dodge the bullets and drop crates of tea on your enemies. POW!

Check it out right here!

I’m pretty happy with how it turned out. I wish it was a bit more polished. (A menu would be nice.) I also wanted to do a bit more with the slides but it wasn’t going to be finished in time. Instead I spent my last hour making the scoring popups! Unfortunately there’s a small bug where you can score twice on the same enemy. Other than that it looks good!

The rundown of what I ended up using is: LOVE for the graphics, input, all that good stuff. TEsound for the sound playback. LMMS to make the background music. SFXR for sounds. Paint.NET for painting. Notepad++ for coding.

LD20

Getting started on LD 20

I’m in guys!

I didn’t have time to announce, but I’ve settled on the tools, settled on an idea, and got a skeleton coded up. For this LD I’m using pygame. The idea is a metroidvania type sidescroller, but probably not too heavy on exploration. Haven’t decided what theme I’m going to butcher with my programmer art. At the moment I’m more worried about getting some of the groundwork done and I’m planning on working out the ideas later.

Anyways I am so stoked for this LD, the theme is great! Good luck everyone!

End of First Day

I spent all day laying the groundwork for my game. There’s not much actual game done yet, but I think the base code I have now will serve me well tomorrow. I think I did a good job making things data-driven. Almost everything is powered by config files, so adding new levels will be easy and changing up the player’s items and abilities should occupy most of my time. Tomorrow will consist of mapping out levels, making sprites, writing code for new abilities and items, and writing scripted interactions (conversations and such). I’m planning on taking things easy and just seeing how much I can get done. Here’s a screen shot of my work so far:

Things are going slow…

I was hoping that the time I spent making a solid engine would help make things go quickly today, but that hasn’t been the case. Everything I’ve tried to do has taken much longer than I’d like. I was hoping to have the first section of the game finished by now, but I haven’t even finished the first room!

That said, hopefully I can get something I like together. It’d be really nice to finish at least a little bit of what I planned!

LD21

Starting…

I’m in for this weekend, and I’ve started working on my game. Hopefully I can finish this time 😛

I’ll be using CraftyJS (http://craftyjs.com/). Planning to do a turn based game set in some aztec ruins. Grab the treasure and get out!