TheColorMan

LD28

I’m in!

This will be my third Ludum Dare, and this time I’m probably going to challenge myself more. My game for my last ludum dare was insanely simple and low stress compared to my first ludum dare with my second LD being done nearly 7 hours earlier than my first one.

I’ve also been working on a little Javascript library, so I’ll probably use Javascript this time around, and the usual GIMP 2 or Paint.NET for making amateur art.

Slowly but surely

I’ve made the mistake of having an inventory system in my game, so I’ve been awkwardly struggling with that almost the entire time! At least I also have a stick figure moving across the screen (with no redrawing background)…

ld28screenshot1

First enemy!

Or at least hopefully.

alien1

Cliched progress report!

So I’ve been working on this little game for about 10+ hours now, and I’ve been really proud of myself for the progress I’m making! I got the inventory working, enemies, a template for adding items and other enemies into the game super easily!

At first I was going to have a medieval dungeon crawl game, but now I have a science-fiction dungeon crawl game. However, some of the items like Swords and Plate Armor are way behind their time so I should probably change them…

screenshot2

What I have so far!

I know black walls are kind of boring, and I know the art isn’t very good but I’m going to keep all of it because I still feel like I have a lot more to do besides try to fix my bad pixel art.

Looking through the blog posts throughout the day I’ve seen everybody make really amazing stuff with amazing progress, and I’m excited to try out some of the games!

Hooray I finished!

I managed to finish my third Ludum Dare game: Super Alien Dungeon! This game is a vast improvement compared to my previous Ludum Dare games!

gameScreen1

LD29

I’m in

It’s my 4th Ludum Dare!

Once again I’m excited for the 2 day fun-work fest!

 

Language: Java (or Javascript?)

IDE: Netbeans (or Notepad++?)

Drawings: Paint.NET

Sounds: Audacity or taken from freesfk.co.uk

Music: Used with permissions and found through google/soundcloud

 

Feel free to look through the source code of previous games or use anything from my github account

Oh no day one is ending

I am really enjoying my progress with my game so far! Since I don’t know how to make smancy .gifs like the people who are more talented devs than me, I will post some pictures!

The player

The player

An enemy

An enemy

frame2

An enemy preparing to shoot

frame2

Frame from attacking animation

screenshot1

Screenshot from the game

Just a few more things to do for the enemy’s behavior and then I can get some serious level-building/random polishing in for tomorrow!

Comments

26. Apr 2014 · 23:01 UTC
GIFs are great, though! I use LICEcap to capture gifs. It’s simple to use :)
ViKing Games
26. Apr 2014 · 23:02 UTC
I use GifRecorder for my gifs.
alvarop
26. Apr 2014 · 23:03 UTC
I like your style dude. Keep it up.

Enjoying my progress!

I’m making a game where you are a creature living underground trying to feed your pet sheep!

I’ve gotten mostly everything I wanted to get done finished. Also, I got some schmancy gifs showing off my awesome amateur animations.

Burrowing underground

BurrowingAround

 

Capturing enemies

CapturingEnemies

Now I can make more levels and maybe get some sound effects in. So far, this has been my favorite Ludum Dare!

LD30

Warmup for Ludum Dare by joining TAG Jam 13!

tag13Logo

Hello Ludum Dare community! Ludum Dare 30, a big number for it, is coming around soon! This month is also a big month for the The Arbitrary Game Jam with it’s one year anniversary, the first TAG being hosted August last year.

I invite all of you to come and join it! The whole idea behind TAG is that the winner of the last jam will host the next event, picking one of the themes that aren’t randomly generated and creating any bonus rules. This helps small and talented indie companies and game developers get traffic to their sites.

This month the TAG Jam is hosted by hilgames. The random themes are ‘Second Rate’, and ‘Cementation’, with the host chosen theme ‘Storm’

Website

I’mma join it!

“To achieve great things, two things are needed: a plan, and not quite enough time.”

– Leonard Bernstein

Time for another one! As always I’ll be using Javascript, typed from Notepad++, Paint.NET for pictures and Audacity for sound.

Attack of the Intergalactic Space Heads Entry

Have you ever wanted to play as a pilot with instant trans-galactic teleportation powers assigned with piloting your ships to avoid intergalactic space heads of death?

Well now you can!

 

screen2

Command tons of spaceships at once!

 

Click the screenshot to play!

LD31

I’m in again

Oh my, it’s time for another Ludum Dare! This is my sixth time and I have really enjoyed learning more and more about programming and game development every time I participate!

Java!

Paint.NET & Gimp!!

Audacity & maybe Anvil Studio? & evosfxr !!!

Hopefully this time I won’t have to scrap everything and restart half way through!

LD32

I’m in

All right 7th Ludum Dare!

I’m going to use the Jmonkeyengine because we’re supposed to try something new.

Using Paint.NET and Audacity and this little adapter thing I bought for my computer to record sounds from the electric guitar I have.

Let’s have another fun weekend!

Progress post for the game Battle!

We’re making a game where you kill things and use them (or parts of them) as weapons! It’s menu based combat at it’s finest. We probably made the structure it too complex for what it is, but it looks like a game.

screenshot1

We have cutscenes.

screenshot2

We have a world map of the areas

screenshot3

We have really neat menu combat with really empty menus

 

screenshot4

We have flashy transitions

 

screenshot5 screenshot6

And effects that happen when you hit the spacebar at just the right time.

Overall it’s going pretty good. We should probably balance it though.

LD34

I’m in?

final-exams-baby

It’s almost time for yet another Ludum Dare!

I have been participating in this since sophmore year in high school, but this is my first time doing it in college!

Unfortunately, Ludum Dare lands directly on the weekend before my first finals week. I will still try to participate, but I’m not going to put as much time into it,

I have always used Java and Javascript/HTML5 for my games, but I might decide to use Unity and Blender for a slick 3D game this time around. I attempted to do 3D modeling last time, but I got too ambitious and had to scrap everything, making a small game to replace it all.

Hype hype.

Comments

Scipio Xaos
30. Nov 2015 · 16:46 UTC
Aww… The Ludum Dare lands on the weekend immediately AFTER my finals. Good luck with your grades and your game!
Flattened Tesseract
05. Dec 2015 · 22:29 UTC
Who cares about finals when you can LD?

Slow start but it’s going well

So my game starts with you as a seed and then you become a big tree monster and eat people

treemanSketch

grr monster

Right now the sapling form can hide from predators (that will be made later) until you can grow big and strong

(I removed the .gif because it was ugly)

End of Day 1

Progress is going slow to say the least

On the bright side, I have two phases of my game nearly done.

I’ve recently started trying to make the game take more advantage of the 3D space, because up until half an hour ago the game behaved more like a 2D game with 3D models.

screenshot1

Flying as a seed

screenshot2

Growing!

screenshot3

a bunny

Goodnight all!

Done!?

screenshot4

My first game made with Unity is finally (sort of) completed.

This is definitely not my best submission, but now I’m more familiar with a new tool, and I did make a cool tree model for it. (I was told it looks like broccoli though)

Good job everybody! Play my game here.

LD35

I’m in

Its another Ludum Dare time!

I always love participating and I feel like I learn something new every time. Unfortunately, it doesn’t look like I’ll have much time over the weekend but I will still try.

Since I didn’t really like my last entry that used Unity, I want to try again because Unity is very popular and it looks like it has a lot of potential if one can use it well.

  • Unity
  • Paint.NET
  • Blender?
  • Audacity???
  • Other things I find with Google.

I will also try using fellow Ludum Dare participant’s timelapse tool ProLapse for making a timelapse because they’re fun and I haven’t made one in a while.

Good luck everybody!