TheHolyChicken

LD27

Im in!

First Ludum!

Language: C#

Library: XNA or MonoGame

IDE: Visual Studio 2010

Graphics: Paint.NET

Audio: iNudge.net, sfxr, Audacity

thcisin

2.5 hours to kill… (and also my base code)

Woke up an hour ago, ate a cucumber and an egg sandwich with milk for breakfast, it’s 3:30pm in Vancouver Canada and there’s still 2 and a half hours to kill…

Well here’s the base code I’ll be using:

https://www.dropbox.com/s/rwnnfi1q4etclyt/thcbasecode.zip

It’s an unfinished bare basic tilemap platformer engine in C# XNA 4.0. Collision with tiles is artificial since I kept the tilemap as a 2d char array and had the player and enemies handle collision by checking for the indexes of the relevant tiles/chars based on their own coordinates and then determining if the tiles are passable. This way we won’t have to iterate through all the tiles on the map every time, only the specific one or two tile right below or next to the player.

Comments are pretty scarce but feel free to have a read if you want.

Best of luck everyone!

LD28

The Holy Chicken is in!!! (for about 24 hours…)

Hey everyone!

This will be my second Ludum Dare! I had so much fun the last time I’ve been looking forward to this one ever since last one ended.

This time I have work on Sunday so I’ll have to finish everything in the first day.. like hardcore mode D:

I’ll be using:

  • XNA C#
  • Inkscape + Paint.NET + GIMP

Good luck!thcin

Tags: the holy chicken is awesome

AHAHAHA

AHAHAHA

10 hours left but haven’t started!

Think I can’t do it?

I’ll show YOU!!!! :3

Comments

15. Dec 2013 · 14:01 UTC
GOOD LUCK

30 minutes in!

Concept 30 minutes in:

30min

 

 

 

 

 

 

 

 

 

AHAHAHA

10 hours left but haven’t started!

Think I can’t do it?

I’ll show YOU!!!! :3

One Wing: A game made in 10 Hours

Haha! if you thought I couldn’t finish a game in 10 hours!

Well if you didn’t know… I did nothing for the first 36 hours (*ahem* slacker *ahem*), and only got started when I woke up this morning.

The result? Well, I wouldn’t change this for the world:


……………………………….

A game about the unfairness of the world. Or just something short and cute.

You are an angel with only one wing.
In the end… do you have a choice, or don’t you?

……………………………….

And good job everyone! Looking forward to playing your games!

LD29

The Holy Chicken is in!!

Back for my third Ludum Dare!!

//                                              I have no life…

//                                                                     Such a masochist… ]:

 

Language: C#

Library: MonoGame XNA

IDE: Visual Studio 2013

Graphics: Paint.NET, Inkscape, GIMP

Audio: onlinesequencer.net, sfxr, Audacity

 

Good luck everyone!

thcisin

 

 

Tags: all hail the holy chicken, chickens are awesome

“Metro Lancer” – DAY 1

Hours Passed: 5

Local Time: 10:54PM

Fatigue Level: 5%

Art/Code Completed: 10% / 5%

Just spent the last 4 hours or so working on the art style. Minimal coding so far except a basic project setup and Animation class.

My strategy right now is to keep the complexity to a minimal. No need for much collision for this game except floor and roof. More could be added at the end.

Right now I’m just trying to decide whether to keep working until I drop or go to bed…

 

Concept- “Metro Lancer”

Your mission to blow up enemy positions from the underground metro system. Your equipment allows you to ride the tracks, as well as detach any time to fight mid-air.

Fight through the enemy underground defenses to get beneath their aboveground positions!

Concept art so far:

THCconcept

 

Tags: chickens are awesome, Long live the holy chicken

LD30

Looks like it’ll be Art-sy this time!

After 18 hours of dicking around I finally have something to show for it…

GatekeeperScreenshotTreeGatekeeperScreenshotRain

I wanted to make a puzzler at first, but I think I’ll try go for story-telling and hopefully some emotional impact this time :]

LD31

The Holy Chicken is in!!!

My fifth Ludum Dare this time!

I will be using:

-Unity 3D for 2D

Inkscape or Paint.NET depending on which art style I decide on

-Audacity for recording audio

 

Goooood luck everyone!

thcin

LD32

Lets make something cute and sad!

Welp, I’m back for my 6th Ludum Dare! 

I really wanted to finally do a nice story this time,

something cute, heartwarming, something sad, something like my second game “One Wing”…

25095-shot1.png-eq-900-500

 

but… Unconventionall WeaponsD: !!!

It’s just begging to be some bloody bear chainsaw massacre business.

No. I’m not gonna do that this time :[

I’m going to think of something cute and sad anyway!

 

Sooooo, as always…

thcin

I’ll be using

  • Unity 5!
  • Inkscape/Paint.net!
  • Audacity!

Aha it’s already an hour in GOOD LUCK

Loli with Gunblades?

Spent five hours brainstorming + three hours drawing our main character in Inkscape:

sera

 

Aaaand no code so far… bollocks.

Not very optimal use of my time but I’ll assume enemies and environment won’t take this long to draw and coding should be pretty quick.

I wanted to do a story-focused game but for this theme I can’t come up with anything.

It’ll just have to be a weaponized loli this time…

LD34

Nomads! Grow your horde!

steppes

No coding yet… just a concept art to see what the idea looks like.

Lead your tribesmen and goats across the steppes. Grow your horde by trade or conquest!

LD35

Shapeshift Infantry Formations!

You command a team of infantry! You …shift… them into different formation …shapes… to best counter the enemy!

Here’s a concept done in Inkscape:

thcld35_concept1

For this one I’ll be using Unity3d/C# and Inkscape for art.

No coding so far, its 12am might be a good time to sleep for the first night and get on it tomorrow.

Good luck everyone!

LD36

Chronos Gear! Now with 30% more animated gifs!

Finally finished all the narcissistic screenshot-taking! So here is my LD36 entry: Chronos Gear

cccc

As Chronos, the god of time and the first of the machines, you must incorporate more and more matter into yourself until it all comes crashing down.

aaaabbbbbgood

…time to start playing games!