Thorig

LD27

I am jamming

It is my second time joining the fun! Since my wife is have her birthday in the same weekend, I will be doing the jam. I am going to use Cocos2d-X and thinking of making the game for the Ouya. The last time I had a great time and I am sure I will have a great time again this jam. My goal is to do a better job then my first jam.

 

I wish you all a great time doing the Ludum Dare and I will enjoy playing your game when it is done!

Nearly done

My entry for LD27 is almost ready. My goal was to show how to make a game with Cocos2d-x on the Ouya. I kept it really simple. Here is a screenshot of the game running on the Mac.

 

Dropping 2 Ouya

 

I know the background does not fit, but on the Ouya it does.

About the Game

The ninja thingy on top is the player. The player can use a parachute for 10 seconds. The goal is to collect the coins and stay alive but not moving completely off the screen while standing on a platform or fall of the screen. The platforms and coins move upwards.

What could to be done

I still need to add music and sounds, but I don’t think I will have time for this. Personal live comes before the jam.

Nice to be done

Port this to windows, but I don’t have a windows PC at the moment. I gave me PC to a good friend so he can stream. I do hope I can make the windows build tomorrow at a friends house.

 

I am happy with the result. It is a working Cocos2d-x project on the Ouya and other people can use it. The code will be pushed to github. I am going to play around with it a bit more.

Good luck everyone! 😀

LD28

I am in, but not prepared…

This is my third time joining the fun. Going to use the following tools:

– Unity3D

– Gimp

– SFXR

Still need to get some healthy food and drinks. Will get those when I take my first break.

 

Good luck to everyone!

Let it snow – Postmortem

This was my 3th Ludum Dare, but it was not so smooth as my first time. My little entry is called Let it snow.

 

First day

 

I woke around 6 am and checked the theme. Well, it went wrong here. I just could not think about something other then a platform game with one life, but I did not want to make a platform game. I wanted to make something really simple. After 3 hours thinking about what to make I started thinking about punching the theme in the face. So this idea was turned into a prototype. The way it was played was really simple. The player just needs to press the space bar to get the power level of the punch up. After a few second there is dirt flying up because the power level of the punch was so high. After releasing the space bar the player would fly up and punch the words “you only get one”. The theme would fly into the air and crash into the player after the descent.

Although I was not happy with the result of my first day, I did learn a few new things about Unity3D. Most time I spent on playing around with Box2d within Unity3D. It is a shame Unity3D did not support 2D like it does now sooner. Around 12:00 pm I called it a day for Ludum Dare and took my son to swimming lesson and he graduated to a higher and last level. That made me proud!

 

Day two

 

I still did not know where to go with my entry. Until I check my twitter stream and saw a topdown image of a car. It reminded me of DONKEY.BAS. This gave me the idea to start collecting cherries when the words are on the descent, but it was already late around 5 pm. First I did some shopping and well looking for the items on my shopping list the idea of a spaceship popped up. On the way back home I thought snow crystals would better for this time of year. This turned the entry into Let it snow.

 

What went wrong:

 

– Could not come up with a simple entry to make. I could not make progress.

– The best idea came late during day two.

 

What went right:

 

– My choose of tools. Unity3D is really good for me to work it. The workflow for making 2D games fits all my needs. The Gimp I used for years now, so I can draw something really fast.

– Art style. I really like how the game looks.

– Had enough time to spent with my kids.

– I did not give up!

 

I will enjoy your entries and give feedback. Happy holidays!

LD29

First time collaboration on LD

Dick Poelen and Thorig will do a collaboration for this jam. It is the first Ludum Dare for Dick, he is no less super enthusiastic to participate. This is the 4th time for Thorig. We met during #1GAM, shout out to Christer Kaitila a.k.a. McFunkypants! Who of us will do what is not decided yet, but Thorig will be streaming on Twitch. We only know what we will use for tools.

Thorig will use these tools:

– Gimp, if he is going to draw for this LD.
– CFXR, you need some sound effects.
– Unity, it is super fast for prototyping and jamming.
– CocoaSplit, for streaming here at Twitch
– Twitter, for tweeting images of our progress at @smallgaming.
– Skype, I must be able to chat with Dick.

Dick Poelen will use these tools:

– Photoshop and/or GraphicsGale for graphics.
– Unity, GameMaker or Construct 2 for the programming.
– Reaper for any music that needs to be made.
– Skype for the teamwork.

For everyone who is doing Ludum Dare this weekend: Have a great time, you can do it!

You can do it!

He who controls the spice controls Ludum Dare – first day

Hello follow devs!

Dick and I had a great first day, after almost 17 hours of development and two pauses of 2 hours. There is a worm, a hunter (or hunted) and a lot of sand.
Our day started at 6:00 in the morning. Dick shared his idea for this Ludum Dare and I told him about Wormhunter. We both became more and more enthusiastic about Wormhunter. So, we made a TODO list and start working.
We did not really had any setbacks. There was a bug in my code and I was search for it in the wrong part of the code. Not really a setback, but an unnecessary waste of time nevertheless.
Tomorrow will be dedicated to the game mechanism. After dinner we had a little discussion about how the player fights and find the worm or is found by the worm. How the hunter can win or loss.

I hope you all have/had a great day and make good progress.

Wormhunter

He who controls the spice controls Ludum Dare – second day

This is not good!

Like this worm we are doing good. We can start tweaking the gameplay. There are a few animations for the worm left to add, but lots of sounds and music left to do. We also like to add a nice title -, game over – and “You are the best wormhunter in the world” screen before releasing this game.

I hope you are having a great time jamming, and good luck for all who are finishing their compo entry!

10

This entry was posted on Sunday, April 27th, 2014 at 3:24 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

He who controls the spice controls Ludum Dare, final day

We are done with Wormhunter and we made a little special video to end this Ludum Dare with.

Title

We had a great time making this game and we hope you all will enjoy playing it. If you like the game, please share it with your friends.

Download Wormhunter here.

Have a great week and let the rating begin!

Wormhunter Post-mortem

Here is how we wanted the fight to be, but couldn’t make this happen on monday.

We like to start with thanking the people who left a comment. We really like to have feedback on our game. And we love reading your comments (we still get a kick out of it when someone gets eaten right away). Play it here!

Here’s what went well, -bad and what didn’t make it in:

What went well

      First time working together
      Concepting smooth
      The brainstorm session before creating any assets or code
      The controls of the playable character
      Music (so dynamic!)
      Beacons is a combination of a radar and stones to lure the worm

What went bad

      Web player version is broken and we don’t know why
      Created for the resolution of the web player version
      The worms are not the smartest
      Not enough information about how to play in the description (or beginning) of the game
      Throwing beacons of the map
      Could’ve used a better ending

What did not make it in

      Save zones (rocks), because fighting 1 worm is easy
      Multiple worms
      Player stamina bar so the player only could dodge an X amount of times
      Some worm graphics were replaced with simple ones
      Gamepad support
      Swallowing of the beacons by the worm
      Grenades (and having the worm swallow them)
      Radar (you can still see the green glow of the radar on the characters wrist)
      Mouse support. Just felt better with keys

What we’d like to add (if we continue with Wormhunter)

      Items or upgrades
      Different types of weapons
      Different types of worms
      Co-op
      More complex worm behaviour
      Leaderboards

Some stats

      Total plays 347
      Worm wins 218
      Player wins 71
      No worm here? 58

Q&A

kyyrma: “The only thing that felt inconsistent was the actual beacon. Why would a tribal looking fellow have what appear to be small radios or something?”
The original plan was to have a lot more sci-fi stuff involved, like the radar and some grenades. It was gonna be a mix of a tribal style and kind of crappy/scrappy technology. All that ended up getting cut, and the beacons remained. So yeah, they’re a bit out of place.

Reinkout: “I felt like a black Kevin Bacon in tremors! Thanks for the game!”
Kevin Bacon will be included in the upcoming Wormhunter DLC

Moebius: “Also sometimes the worm just wouldn’t show up at all – sometimes it just ate me directly after the start”
The worms are not the smartest nor the bravest. There is always a worm each game and with the help of the beacons it can be found.

v_n_j: “I’m still using WinXP :) Maybe you’ll make a web version?”
Maybe, not sure yet.

Davidllanos22: “I missed being able to dodge in diagonal.”
That would work with gamepads, but those are not supported. It just did not feel good with a keyboard.

Bazid: “I’d like to see the idea expanded, with more things to collect and fight.”
So do we.

What is next?

We don’t know yet. That’s why we’d love to know what you like and dislike about Wormhunter.

Play it here!

He who controls the spice, controls Ludum Dare post jam release

Screen Shot 2014-05-16 at 1.47.53 PM (2)

This was a great Ludum Dare for us, specially for Dick because it was his first one. We gotten so many positive comments, we started to work on a better version of Wormhunter for all who left such comment.

Keyboard Controls:
Move: arrow keys / WASD
Attack: E
Dodge: Q
Throw beacon: 1, 2 or 3

Controller Controls:
Move: Left thumbstick
Dodge: Left bumper/trigger
Attack: Right bumper/trigger
Throw beacon: Action buttons, except the top one.

You need to stand still to throw a beacon.
For co-op you will need a controller and single player can also be played with a controller.
In co-op when a player is eaten by a worm, the other player can save the eaten one. Just kill the worm.

We really like to have your feedback. If you want to give feedback, you can leave it as a comment on this page or via Twitter: @dickpoelen or @smallgaming

Where are the links to the builds.

Windows build
Mac build
Linux build

Enjoy and lets us know what you dislike or like about this build!

LD31

Lets do this again!

Wormhunter

5th time doing Ludum Dare. Will use these tools:

– Gimp
– CFXR
– Unity
– Twitch for streaming here!
– Twitter, for tweeting images of our progress at @smallgaming.

Update #3 One Screen Fighting Game – The Super Snowman Edition

One Screen Fighting Game – The Super Snowman Edition is an action game where the player will fight evil snowmen.

Beheading of a snowman

The evil snowman can now be beheaded. After my break I will make the attack of the snowman and death of the player.

Update #5 One Screen Fighting Game – The Super Snowman Edition

Here is a screenshot of the result of today’s work.

Result first day

I am happy how far this entry is at the moment. Add some playground stuff since my son is an inspiration for this entry. He plays a lot with his lightsaber in a playground near .

Have a great weekend and I am looking forward to your game!

LD32

Starting with the jam

I just started working on some art. This guy will help with motivating me to finish this entry and play +100 entries.

LETS DO THIS

For people who are doing this LD: Have fun and the best of luck too all of you!

LD33

LD34

Recap day 1

A late recap of my first day 1. After the Ludum Dare 33 I set the goal of making a platform game that is must better then the ld33 entry (if you want to learn from a bad game, then you must play it here and take notice of what sucks). Between LD33 and this LD I wrote a framework within Unity for making platform really fast. This framework comes with a core that is tested via unit tests. If I brake something in those core classes, then those unit tests fail. If they fail I should not release a build. That should be obvious. The core functionality comes with the basics of a 2d game. I can write a book about it, so I want go into details here.
But in which ways is my current work better then LD33? Well, the framework saved my a lot of time spending on writing code. Instead I could work on assets or think about the game-flow during the day. Even better, I had time to take a walk without a big todo-list of unfinished code waiting for me.

So, what did I make? A little game about my little princess in angel-form. inspired by Kid Icarus (we really need a good Kid Icarus game!). The mouse position will make her walk left or right. She jumps if you hit the right mouse button.

Screen Shot 2015-12-13 at 7.41.37 AM

The core game-loop is working. Now I need to focus on the growing theme. I did had a plan for it yesterday, but I am not going to stick with it. I will let this little angel grow in power somehow.

But there was something else yesterday. I went to the Dutch meetup of Ludum Dare at @gamestad. It was really nice to meet Dick Poelen and Ruben again. Also met new lovely people! Too luck too all of you.

Thank you for reading and have a great day!

LD 38

Participating again

5th time for me. Tools I will be using:

Unity
2d Lib in c# build on top of monobehaviour
Pyxel Edit
Gimp
sfxr
Twitch Twitch.tv/smallgaming

Good luck to all and have fun!