tifu

LD29

Nereids’ Sea Gameplay

Made some gameplay footage of my game above. Check out my game here: Nereids’ Sea

post mortem-y thing
So overall I’m kind of happy with how the game came out. I wanted to use the Ludum Dare to do some Unity practice and create a better game than my last Unity entry and on that ground, I think I succeeded 😛 There are things I would have liked to add, I think being able to look down and see your feet would have been a nice touch, the various structures you can find could have had better textures, I considered randomizing the treasure’s location etc but everything important made it into the game I think.

Ideally the AI would be very different, but I’m not too used to Unity so I stuck with something simple that I knew I could get done in the time limit. So the monster AI is kind of like a T-Rex/Enderman fusion. If you look at them, they become alert – and at that point, if you move, they attack you, so you have to wait for them to swim away. If I had more time I would have tried to make them scout around for you, and you would have to hide from them by keeping your distance or hiding behind any of the weird structures you can find at the bottom of the sea. This would have necessitated some kind of radar system though, to ensure they couldn’t sneak up on you unaware unfairly, and I wasn’t confident about getting anything like that working in the time limit.

Based on feedback, if I was doing this again I would have added some kind of checkpoint system. I thought it was short enough I wouldn’t need to, but it is very slow paced, so I can see that was the wrong call. Having some kind of checkpoint structure/item would have also given the player something extra to look around for, so definitely would have been the right thing. Ah well 😛

Changing results?

So… I stupidly didn’t take a screenshot at the time, so I have no proof of anything, it’s possible I am just having faulty memory… but I’m as certain as I can be without proof that something weird happened here.
On the day of the results, I am sure that I got ranked somewhere in the top #50 in theme, around 44 or something, with a 4.0 star average. I mentioned this to someone, as it was the first time I had got any main LD entry into the top 50.

However now when I check my results, they are:
#59 Theme 3.95
#103 Mood 3.73
#299 Innovation 3.44
#342 Audio 3.10
#508 Overall 3.22
#587 Fun 2.98
#679 Humor 2.27
#706 Graphics 2.93

It’s not a big deal of course, not like I was knocked out of the top 25 or anything, which would have been AGH, but… odd. Are the results kind of unreliable in the first 12 hours of them going live or something? Anyone else experienced this?
Link

edit
Seems this was a fix made on day one of results, so the newer scores are the correct ones. So… that clears that up. yay?!

Comments

22. May 2014 · 09:24 UTC
We had something similar happen, from yesterday to today our Innovation score improved from 103 to 98… :-/
mortus
22. May 2014 · 10:21 UTC
I’m not entirely sure but I believe they’ve fixed the bug that showed you wrong places sometimes. As far as I can remember, right after the voting ended the system counted several tied results as just 1 result, so if 2nd place is a tie between 2 participants, every game after 2nd will have its score 1 higher (4th will be 3rd place and so on). It was showing correctly on one page and wrong on the other, by the way. So your score didn’t change and neither your place in a table, it’s just displayed correctly now.
mrjohnson22
22. May 2014 · 11:42 UTC
This happened to me too. I don’t think my scores changed, though; just rankings did.
22. May 2014 · 13:13 UTC
Hey, both my rating and scores changed too! Overall decreased by 0.4: 3.75 (#70) -> 3.71 (#89); others decreased or increased by ~0.1. This is weird.
22. May 2014 · 19:41 UTC
My coolness increased from 88% to 91%, not that I want to complain or anything, but still strange.
avalonknight
23. May 2014 · 02:16 UTC
Yeah, I remember seeing my initial result for Jam Humor was #106, but checked the next day and it rose to #68. Obviously not complaining, just reporting the change. Didn’t pay attention to the others though.
23. May 2014 · 20:01 UTC
I’ve seen it too. I think there was a problem with the calculation of the results on day 1. This was apparently fixed after someone discovered they got 0 coolness after rating 20 games. You can find the post here:

LD30

Space Gate Command

I made a video of my game: Youtube

It’s a Stargate fangame heavily inspired/ripping off X-Com: Enemy Unknown 😀
Instead of investigating crash sites, fighting aliens and stealing their tech to research, you go through the Space Gate, fight Goa’uld and Jafa, steal their tech to research… you run a Space Gate base, managing staff, resources, weapons, then dial up a planet on the Space Gate, go through and fight some aliens in a turn based tactical combat game 😀

A lot of things were cut, I intended the various alien metals to actually act as a resource (ie: you need $5k + 2 Naquadah to make a staff weapon) but I didn’t have time to implement that, so you just need to research the staff weapon + naquadah, then you can buy staff weapons just with your money. The ‘Staff’ units don’t do anything, they were going to maintain the base, run the cafeteria etc. but now they just consume your funds 😛 I wanted to be able to train more than one unit at a time, and pick what exactly they are training in (earth weapons/goa’uld weapons/generic training/etc), I wanted to have some random invasions where if the goa’uld reach the surface elevator you lose (there are invasions currently, but they only happen if you go through the gate and get a random event, and it doesn’t have that lose condition), I wanted to have a way of storing which planets you have visited so that each planet’s dial code would be the seed to generate that planet – which I did implement, but as I had no way of storing which ones you had visited, you could just find a resource-heavy planet and spam farm it – so I just made the planet dial random seeds. Mostly, I wanted way more variation in what kind of planets you visit, and the things you encounter there. Right now, all you can encounter are:

  • Fight goa’uld and jaffa
  • Find ancient ruins + resources
  • Find and recruit a rebel Jaffa
  • Space Gate Command gets invaded
  • I wanted to have villages that would trade resources, villages that ask for your help in defending from an incoming attack, more variety in aliens (Unas etc), all that kind of stuff. And the level generation is kind of meh right now, very wide open spaces and not a whole lot of variety. All could have been better, but time limits 😛
    Also I guess the medkit/shield/hand device/cloak could be implemented a lot better. Ideally they would give you extra commands you could perform instead of just attacking, but given the time restraints I had to just make them function automatically, which isn’t so great.
    (edit: also obviously, better graphics/sounds/music would have been good, but I knew from the start I wouldn’t get to those…)

    You can play my entry here: Link

    LD31

    Deicide!

    I made a video playthrough of my game! The audio is pretty bad cos I has a cold, and my mic is maybe broken, I dunno.

    You can check out the game itself over here, it’s a bossrush game. Nine bosses in total, can you defeat them all? Find out: Deicide!

    And here’s vid, I beat every boss in the game in the video, so if you don’t want that spoiled, go check out the game first :)