Post LD22
My first Ludum Dare =D
My entry: We Are Alone
I decided to go with procedural generation as I don’t have too much experience with it, and when you’re rushed for time is a great time to learn new things, right? Apparently right, because I think it worked out pretty well. I’ve ran the generator a lot, and after tweaking it throughout the weekend, I think it’s almost impossible to get an unwinnable level. Having more time, I could certainly improve it a lot. Sometimes the four cave doors appear very close together, when ideally they should be spread more evenly throughout the level. Also if I had more time I would have made the interior of the caves more interesting, I had intended on putting bats or other obstacles in some of them, but that would have taken more time than I had.
What didn’t go so well is the walking animation, it’s… not good. I probably should have made the six characters less unique and more like a palette swap, then I would have had more time to animate them, but I wasted time giving some of them hats, making one of the characters a small kid etc. Probably wasn’t necessary. The ending graphics were also incredibly rushed, but I don’t think that is quite as significant as the walking problem…
The Wolf AI is also incredibly basic and it can easily get trapped behind a tree or rock, but as right now, that’s the only way the player can really escape from the wolf without a weapon, so if I had fixed that, I would have had to spend even more time coding a mechanic to escape the wolf somehow…
Overall I am pretty pleased with this and will try to create something really good with procedural generation in the future now that I have had a little experience with it =)





I could have added a fifth level, but I wouldn’t have had time to put anything unique into it, so it wouldn’t have been worth the sacrifice to other things.







