tigerfinch

LD30

I’m in!

Hey, just throwing my hat into the enormous internet sized ring. This will be my first Ludum Dare!

I will be using play-clj, a clojure library I’ve been playing around with for a little while, as well as the GIMP and Inkscape, or possibly paint.net. If I get to the stage of needing sound effects, I’ll most likely be using sfxr. I’ll be coding in trusty old vim.

Really looking forward to it, but also oddly nervous now.

Looking forward to seeing what you all make!

My Submission

Well, despite feeling like I was on top of things, I ended up just submitting on time. It was a lot of fun, and I’m glad I did it. My game is about controlling trade routes between civilisations and is designed to be about quick thinking, rather than long thoughtful contemplation.

ld30

You can find my submission here

LD32

I’m in!

I’m in for the compo.

Finally accepted the inevitable, this will be my first attempt at producing something with unity3d instead of getting bogged down in engine choices. I will probably be using sfxr and sunvox if I get the time for audio, as well as GIMP/inkscape.

Comments

tigerclaw
16. Apr 2015 · 13:49 UTC
Cool! I’m also using Inkscape for vector art and sfxr for sound effects. Good luck!

A much delayed progress update.

Screen Shot 2015-04-19 at 12.49.21

On the final stretch now, just had a chance to step back and look at what I’m actually doing. So far the process has been roughly:

* Stay up for theme announcement (2am)

* Grumpily think about ideas

* Get some sleep

* Continue to be unhappy with every idea I’ve had so far.

At this point I decided I can either go for some clever interpretation of the theme, or something more dumb-fun. Given the lack of inspiration, I plumped for the latter. So, I quickly made several decisions:

1. It would be a platformer.

2. The main mechanic is throwing cats around.

With this solid, and well thought-out plan, I spent the first day building a platformer where you throw cats (fluffy grey boxes), with enemies who will chase you unless distracted by fluffy grey boxes. I had a reasonable amount of time to play with the mechanic itself, and I’m happy with how it’s working. However, not entirely sure what the larger gameplay looks like – there’s currently no real challenge to avoiding the enemies.

So the plan now is to spend a good chunk of time boiling down some level design with mechanics tweaking to try and find how this might actually be fun. Hopefully that will leave some small portion of time for some polish! HAH.

 

Screen Shot 2015-04-19 at 11.18.38 Screen Shot 2015-04-19 at 11.19.01 Screen Shot 2015-04-19 at 11.20.37

 

Second and likely last update before submission

Well, since my last update, I’ve managed to work out what the actual challenge is to the game, and got together one small level using that. More importantly I’ve decided on what it’s called, and have now got *some* time to spend on appearances :p.

So (don’t) hold your breath for…..

CATCATCATBOOM

intro

Ludum Dare 37

I am in

I’m in! – I actually booked the Monday off this time, so can get a proper lie-in after the compo. This will be my third time entering. Planning to use:

Status Update – Bathroom Break Manager / Game Of Throne

EDIT: In which I start three consecutive paragraphs with the word “so.”

So, thanks to being on the West Coast I got a very civilized 6pm start on Friday. Much better than my previous jams starting at some unholy hour on GMT in London. Came up with a few ideas, finally settled on the silliest and hopefully easiest to implement. Spent most of the evening and night getting some basic game play down.

So, the idea is that you are running an office which only has ONE (BATH) ROOM, and a collection of feckless employees with tiny bladders and a propensity to take on liquids constantly. It’s up to you to manage the ensuing line for the bathroom and prevent too many “puddles.”

So far, I have an office block with employees in their offices. Over time they will fill their bladders and you can send them to the bathroom to relieve themselves. The main bit of game play I would like to add is a proper queue – at the moment they will all rush in together which rather takes away from the supposed issue of only having one bathroom. If I can get that down, I’ll move on to some “better” artwork and maybe some sound effects. The opportunity to record toilet-based audio is too much to pass up on. Am I 5 again? Let’s find out.

First three progressions of the prototype:

proto-1-small proto-2-small proto-3-small

 

Ludum Dare 46

I'm in again!

I'm in - what else would I be doing this weekend?!

Ludum Dare 47

I'm in post

Time for Ludum Dare! This one crept up on me, excited to make a game with a tiny, tiny scope.

I'll be using Godot game engine, and some of the following, depending on what I need: krita/gimp/asesprite, ardour/lmms, random household objects?

Ludum Dare 48

I'm in for 48

Hell yes I am in for ld48. Don't even hate the themes that much!

I will be using some/any of: - Godot game engine - Asesprite/gimp/inkscape - Blender - Ardour - Novation Circuit groovebox - other bits of synths - recording peoples voices - existential uncertainty - stimulants

I always regret taking the time to focus more on music and fx, so I'm hoping to do a little better this time.

Ludum Dare 49

Compo Rules Question about recording someones voice

Basically, as in the title - I am planning on entering the compo, but was going to record my voice for some sfx. If I also get my partner to record a few lines, is that going to be against the compo rules?

Day 1

islandrun3-1.gif islandrun3-2.gif

Day 1 update: Got a basic game loop working: You have to rescue buddies from islands scattered about the place. Over time, the islands sink and you have to save them quickly. Looks dreadful, hoping to improve.

Ludum Dare 50

Obligatory I’m in!

I’m in for another compo jam, looking forward to it as ever!

I’ll be using - godot - asesprite - krita - emacs - ardour and some synths.

Happy jamming!