Count me in
This will be my first LD, but not my first game jam. I’m flying solo.
Tools:
Unity 5
Gimp 2.8
Audacity
Blender 2.76
bfxr
Paid Time Off
Let’s do this!
This will be my first LD, but not my first game jam. I’m flying solo.
Tools:
Unity 5
Gimp 2.8
Audacity
Blender 2.76
bfxr
Paid Time Off
Let’s do this!
I've uploaded a port to WebGL, so any platform with a capable browser can play it (sorry, no mobile touch screen support)
I'm hosting it on CheeseGames.net, a hosting site specifically for Unity WebGL builds.
http://www.cheesegames.net/games/1404/index.php?gameDataId=1404
Enjoy!
Escape a planet ravaged by a massive meteor shower! Use the prototype Kinesis Cannon to refuel your ship from the kinetic energy of passing meteors. Release the meteor from the cannon before it overheats to gain a speed boost! How high can you go?
For the Ludum Dare 39 event, I spent the night of the theme announcement simply planning out the game. I want to share that document with you, which I scrawled down in a notebook. It was these few pages that helped me stay focused on what I needed to do next.
You can see what I planned against what I actually produced by playing the game.
PDF Download Link: https://drive.google.com/open?id=0BybiZymdQixObGg4dEtnV2NTeW8

You can play the game - which has WebGL and Windows .exe support - from here: https://ldjam.com/events/ludum-dare/39/kinesis-3d-flight-obstacle-course
Can't wait to get started; waiting for the theme feels like lying awake as a kid on christmas eve!
Turning in for the day and submitting my game!

I mixed up Missile Command and Break Out, with an unstable twist.
If you're up and reading this, Happy Monday, and I hope you enjoy. https://ldjam.com/events/ludum-dare/49/splintered-skies
This was a fun one! Welcome to my 7th LDJam submission! I restricted myself to straightforward mechanics so that I'd spend less time coding and more time doing artwork and balancing the thing. I found my approach very refreshing!
Anyways, please feel free to check it out and leave a review! I'll be returning the favor tomorrow :)

Play Here: https://ldjam.com/events/ludum-dare/51/techtonic-towers
I tried the new embeddded HTML feature for this site and got a .unityweb error. Not to worry, I'm hosting it elsewhere and you can still play it in the browser!
I decided to switch from my usual engine (Unity) to Godot for this game jam. I'm enjoying the challenge of relearning the basics!

I've used Unity and just plain ol' HTML Canvas in my previous game development efforts. After Unity broke everyone's trust I decided to give Godot a shot and I am 100% using Godot from now on!

Even though I had never used the engine before, I felt that I was accomplishing tasks in half the time it would take me with Unity. Part of that may be that I kept my ambitions small for this jam, but I loved it.
I marked my submission as Casual since I didn't stick too close to the theme, but feel free to check it out here: https://ldjam.com/events/ludum-dare/54/limited-space-targets