TomPendergrass

LD35

Count me in

This will be my first LD, but not my first game jam. I’m flying solo.

Tools:

Unity 5

Gimp 2.8

Audacity

Blender 2.76

bfxr

Paid Time Off

 

Let’s do this!

LD 39

Kinesis, Now with WebGL support

Kinesis_SmallCoverImage.jpg I've uploaded a port to WebGL, so any platform with a capable browser can play it (sorry, no mobile touch screen support)

I'm hosting it on CheeseGames.net, a hosting site specifically for Unity WebGL builds.

http://www.cheesegames.net/games/1404/index.php?gameDataId=1404

Enjoy!

Kinesis

Escape a planet ravaged by a massive meteor shower! Use the prototype Kinesis Cannon to refuel your ship from the kinetic energy of passing meteors. Release the meteor from the cannon before it overheats to gain a speed boost! How high can you go?

Game Design Document for Kinesis

For the Ludum Dare 39 event, I spent the night of the theme announcement simply planning out the game. I want to share that document with you, which I scrawled down in a notebook. It was these few pages that helped me stay focused on what I needed to do next.

You can see what I planned against what I actually produced by playing the game.

PDF Download Link: https://drive.google.com/open?id=0BybiZymdQixObGg4dEtnV2NTeW8

Play The Game

Kinesis_SmallCoverImage.jpg

You can play the game - which has WebGL and Windows .exe support - from here: https://ldjam.com/events/ludum-dare/39/kinesis-3d-flight-obstacle-course

LD 41

The suspense is killing me!

Can't wait to get started; waiting for the theme feels like lying awake as a kid on christmas eve!

Ludum Dare 49

SPLINTERED SKIES

Turning in for the day and submitting my game! SplinteredSkies_Cover.jpg

I mixed up Missile Command and Break Out, with an unstable twist.

If you're up and reading this, Happy Monday, and I hope you enjoy. https://ldjam.com/events/ludum-dare/49/splintered-skies

Ludum Dare 51

Techtonic Towers is ready to play!

This was a fun one! Welcome to my 7th LDJam submission! I restricted myself to straightforward mechanics so that I'd spend less time coding and more time doing artwork and balancing the thing. I found my approach very refreshing!

Anyways, please feel free to check it out and leave a review! I'll be returning the favor tomorrow :) TechtonicGameplay.png

Play Here: https://ldjam.com/events/ludum-dare/51/techtonic-towers

I tried the new embeddded HTML feature for this site and got a .unityweb error. Not to worry, I'm hosting it elsewhere and you can still play it in the browser!

Ludum Dare 54

Godot is my new favorite engine!

I've used Unity and just plain ol' HTML Canvas in my previous game development efforts. After Unity broke everyone's trust I decided to give Godot a shot and I am 100% using Godot from now on!

Session2.gif

Even though I had never used the engine before, I felt that I was accomplishing tasks in half the time it would take me with Unity. Part of that may be that I kept my ambitions small for this jam, but I loved it.

I marked my submission as Casual since I didn't stick too close to the theme, but feel free to check it out here: https://ldjam.com/events/ludum-dare/54/limited-space-targets