Simple AI for enemy (Without fight mechanics)
Tags: SiberianGameJam
With Tequilabyte Studio in Tomsk!
Hi guys.
Where can I find the list of games which I rated? (As on the previous http://ludumdare.com/)
Player will work in small service for solving urgent problems 😈.

Instruction for rituals 💳

We were making our game in offline place in Novosibirsk. We decided to make a Russian version for local presentation on the 2nd day, but for LD we had to translate it to English. It was a good experience, I implemented the simplest localization system by 1h, including translation of all UI. In that time our game designer finished writing all quests in 2 languages.
We are rewriting our story, but I want to try to translate "Devil, Please" for popular Europian and Eastern languages after that.

Our character

Character animation

Our NPC

* Added more props
* Added understandable end of the game
* Added more sounds (steps, doors, interacts)
* Updated monologues (timings, text, UI)
* Fixed bugs in art (animation, UI, shadows)
* Fixed colliders
We remade "radio effect" from Audacity to Unity Audio Mixer. It allowed making nice lerp from direct speech in bunker to radio speech outside.

On this jam I tried to use the (Stem). It's asset for the normal organization of sounds. And it was useful decision. It saved me 3-4h on the jam.
Audio mixer way decreased number of voice records, but another problem appeared. For now I still have two the same sound banks for each character. One for bunker output, one for radio output. But lerp from direct speech to radio worth it.


