a racing game where you destroy your own car.....
https://ldjam.com/events/ludum-dare/43/car-destruction-racer-xiv-1
https://ldjam.com/events/ludum-dare/43/car-destruction-racer-xiv-1
For those of you that plan on using Unity for this jam, are you going to use Unity 2019 or 2018?
I personally prefer going with 2018 because I know how to work with it really well, whereas there might be unexpected errors if I were to use Unity 2019.
me and @noogai223 have been working hard on the graphics and its finally starting to take shape!!
shader graph has been of tremendous help and its a huge step up from last year, so now we can make fancy stuff like the polka dots background
@james9270 has been working on the mechanics on a separate scene so we might have that when he wakes up
@astrodex and @laulau have had an awesome idea for the music and we might try to attempt semi-procedural music for the level.
we dont wanna reveal much gameplay-wise, but everything just seems to perfectly fall into place. we are managing to work waaaaaaaay faster than expected, if we have time we might even attempt multiple levels.

what even.
https://www.youtube.com/watch?v=TwTBj7tcUSc
we are participating for our third time
hopefully this time will go as well as the two previews times went.
good luck everybody!
please enjoy this beautiful masterpiece
so cuteeeee

anyways james finished working on an advanced worm engine for maximum wiggle capacities. i worked on some subordinate wiggles of the bigger wiggle with some vertex shaders. noog worked on some crazy nice sprites as you can see and we also have some wiggle sounds ready by lau and astro. rj is doing worm testing in our top of the line worm lab
we are planning on no less than 100% worm immersiveness