Yo! Yo! Greets!
My first time here. Pretty exited. Taking the compo this year. Ready to rock some rolls and aram barabum! If you know what I mean.
Tools: Programing - Definetely Godot Sound and Music- Most likely Reaper Graphics - Paint.net or Aseprite or something compltely new
Wish you all the best lucks.
(Lil question: Now I'm in right? I want to be sure. Is there extra stuff I should do?)

So this has been my work so far. This is my first serious attemp to a platformer and levels with tiles and stuff. I use godot and didn't manage to use kinematic body for a platformer before. So i was like, hey let's give the 2D platformer demo a try. Then I decided to build the game on top of it's character code :D The demo already had movement and jumping tho I added dash, wallslide and wall jump to it. I'm not an artist and drawing sprites was the hardest or me, it took a lot of time to draw the tileset and at least three hours to draw the character's sprite even though I used the sprite from demo as a reference :D (drove on top of it). As for everything else visually going on they were easier. My influence for overusing particles (and parallax) layer in background and forground is Hollow Knight. I took the idea of sun coming from between leaves projecting to the world from Attack on Titan. And leaves are by krita brush presets.Krita brush presets are cool. Now only thing left in my game is additiona mechanics and levels and stuff?






I still need to find a name for it
(also hs nice music)
Turns out pico8 is an actual bliss for jams


I sometimes start my games by making a mockup UI, can you guess what the game is about?
No gameplay yet :D This is the end for day 1 for me