vini60

LD32

I am IN.

First time, gonna try my best at it. I finally have knowledge to make a complete game.

Tools :

  • Fingers (toes also included)
  • Empty containers for food and for drinks.
  • Confortable chair for hours of sitting, also a bed next to the computer for quick naps.
  • And last (maybe least?)Unity 5, Photoshop, Illustrator and a Imaginative mind.

Unbelievable.

I just can’t put into my mind that I just made a game in 48 hours. Big companies with loads of people take like 1 year to make a game( fair comparation xD). I went through a lot of stressing moments, sometimes I wandered “Why did I join this thing?”, and the last thing I could imagine is that I was gonna be able to complete the game. EVERYTHING was made in these two days, no base code or art. Sound was made in the last hour, but i think it’s pretty nice.

I forgot to say but this is my first Ludum Dare. Everyone that could complete a game( also the ones who couldn’t) I know the struggle you went through.

KEEP LUDUM DARING EVERYONE.

LINK TO GAME

 

demo4

LD34

I’m in for the D (of dare).

Yep, I’m in again, with, hopefully, a better game than last time.

Good luck to y’all.

 

Software:

Unity

GraphicsGale

Audacity

 

LD35

I’m in for the waters

Coffee is black,

water is blue,

call me a gamemaker,

and i’ll make love to you.

 

Ps.: Using Unity3D, GraphicsGale, bfrx, Abundant Music, water OS.

The water has helped me.

main_scrrscr

We’ve reached this point again, after 48 hours. This madness has happened 35 other times, surprising right?

Well, but talking about my game. It’s fair to say I was more relaxed than last time, and the game came out very easily. I’m gonna do a post mortem about it, maybe tomorrow. But bear with me, the game is fun.

 

Game

FriendShift Madness – Post-mortem

I introduce, for those that haven’t seen it yet, my game. FriendShift Madness!

main_img

What went well!

Compared to my other submit, I thought this one was a great improvement !

  • Way more entertaining concept.
  • Has the silliness some ludum darers like.
  • Has a better art style. (Not graphics, I still sticked with 2D. The building, altought, are 3D, giving it a nice mix).
  • More polished and fluid gameplay.
  • Less stress during development.

What went, sort of not well.

  • Game lacks a proper setting.
  • Game lacks some more particle effects.
  • Not much diversity in terms of difficulty.
  • Little replay value.
  • Could’ve developed the concept a bit more.

No game is really perfect, I understand that. But we always have to point out our mistakes and things we failed to add, this attitude helps it so the next game we make becomes even better!

Rate my game and I’ll help rating yours (fairly, of course).

SEE YOU ALL IN NEXT LD.

 

Ludum Dare 37

Back for good

Hope I can do better this time, yeahh

 

Tools: Unity, bfxr, Bosca Ceoil

Comments

10. Dec 2016 · 01:36 UTC
Oh wow, was just wondering what to use for music. Bosca Ceoil looks great!
Catwheel
10. Dec 2016 · 01:39 UTC
GL HF!

received_964919076986026

 

Lights go out, creatures start showing up, what do you do?

Comments

RedExodus
11. Dec 2016 · 05:22 UTC
Awesome, i love it! Maybe blinking lights to hint at points of interest?
squigglez
11. Dec 2016 · 05:32 UTC
holy hell not a battery limit on your flashlight! my worst enemy!!!!

lol this game looks really fun, looking forward to playing it