wally2069

LD24

Incomplete Soul v3

Incomplete Soul Screenshot

Incomplete Soul has reached another iteration since its original release in Ludum Dare 22. This one now includes a lot less filler in the form of smaller compact mazes. The algorithm for creating them still needs a bit of work.

The program also badly need a music track to compliment the gameplay. Hoping to polish this off between work on other projects. Also check out my game development blog at wally2069′s Realm

Download – Incomplete Soul v3

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This entry was posted on Wednesday, October 31st, 2012 at 6:14 pm and is filed under October Challenge 2012. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD27

[LD27] Warpzone

Still doing work on Ghost Robot Time after its initial launch during Ludum Dare 27. Added a new mechanic to the mix which are warp zones. They allow the player to move one directionally through walls and will add to the complexity of the game.Other items are in the works which should be written into the program soon. Keep checking back for updates and feel free to leave comments below.

This was cross-posted from my development blog at wally2069.blogspot.com

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This entry was posted on Saturday, October 5th, 2013 at 12:13 pm and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD28

[LD27] Starting to Shine

Ghsot Robot Time is the current game development project being worked on after its prototype was made for Ludum Dare 27. The above is a video update showing off the new title screen, menu options, stage select, pause function, and creative commons license text. All of these things are currently working as shown in game.

It has taken weeks of drafting, brainstorming, prototyping, getting sent back to the drawing board, and beginning the cycle anew just to get this far. I am pretty pleased with the results so far given the improvements when compared to early version. Leave any feedback in the comments below and check back later for more updates.

This was cross-posted from my development blog at wally2069.blogspot.com

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This entry was posted on Friday, November 22nd, 2013 at 10:34 am and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

[LD22] Update Footage

Incomplete Soul was my entry in Ludum Dare 22. The above video is current active music and gameplay from the most recent version as of today.The sound effects stand out as a little too basic against the complex pieces made using the procedural music generator at Abundant Music dot com. The mechanics are also a little too basic and primitive to be engaging.

The path finding subroutine for the woman and guard characters works well. The woman will always choose the path that ignoring directly turning around which will lead farthest away from the player in the next tile. The guard will always choose the path that ignoring directly turning around which will lead closest to the character in the next tile.

This is a nice proof of concept video showing actual working code. There will likely be a release of prototype version update this weekend. Feel free to leave any feedback in the comments below.

This was cross-posted from my development blog at wally2069.blogspot.com

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This entry was posted on Friday, February 7th, 2014 at 1:06 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

[LD22] Iterate Until Satisfied

Incomplete Soul is a video game prototype which was entered into Ludum Dare 22. It is currently about a jester trying to sneak past guards to catch a maiden.

This version has two guards that try to intercept the player before they reach the princess. The first guard always chooses the path leading to the player. The second guard always chooses the path leading to the maiden.

Each guard is going to be given a unique decision routing algorithm to prevent the player from stacking multiple guards in the same spot.

Another change is removing the set number of levels in favor of a go for the high score style of gameplay. Catching a maiden earns points and sends the player to the next stage. Getting caught by a guard ends the run taking the player to the final score screen.

Still working on a number of changes towards making this game a complete project. Everyone is welcome to leave feedback in the comments section below.

This was cross-posted from my development blog at wally2069.blogspot.com

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This entry was posted on Saturday, February 8th, 2014 at 12:03 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

[LD22] Incomplete Soul v4

Incomplete Soul was my rapid prototype entry into Ludum Dare 22 a long time ago. Today is the release of an updated version of the game for everyone to play. Click on the link, download the game, and leave feedback in the comments below.

Download – Incomplete Soul v4

This was cross-posted from my development blog at wally2069.blogspot.com

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This entry was posted on Thursday, February 13th, 2014 at 1:06 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD33

[LD33] I am in

  • Game Maker 7.0 Pro
  • MS Paint
  • abundant-music.com
  • bfxr.net