
Greetings from Heart Lamp– This was our very first LD entry and we’re … mildly proud of it.
The Idea: Create a metroidvania-style platforming game where manipulating your size determines which of many branching paths will be open to you– A mindblowing journey into your circuit board.
The Process:
-Friday Night-
1 member of our development team recovers from a hang over while re-watching Venture Brothers, 1 member prepares to hog tie professional Santa Clauses (or whatever the hell they do at ‘Running of the Santas’), and 1 team member bowls a 156 (a personal best). However, texts about the theme are shared. We go with “Grow”.
-Saturday-
Main Character Design and base code for a platformer are completed. Sprites for blocks and trees completed.
-Sunday-
Pools and pipes are tested and implemented. Some old music we did for other projects is shoved in there too.
-Monday-
Furious level building (because we have basically nothing playable) along with enemies, bullets, keys, obstacles, and doors.
The “Final Product”: A level. Like, one very difficult level… that we think is a lot of fun.
Here’s everything we mostly succeeded to cram in…

Purple goo makes you big, yellow goo shrinks you. The pipes were supposed to refill the pools but now they’re just decoration.

One falls, one breaks.

Get ’em.

They all do the same thing: make you big when they hit you. The difference is: one crawls, one flies, and one gives your the business with bullets. Or just freaks out. One or the other.
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While we may not have accomplished all we set out to do, we had alot of fun. In it’s current form NanoBit is a game about staying small. Originally we wanted there to be some advantage to being big (stepping on enemes, breaking blocks when hitting them from below) but these were lofty aspirations. If you give it a play please stick with it. If you don’t want to stick with it (because the verdict so far has been that it is VERY hard) then check out our Post-Ludum Update for a version with checkpoints; It will be much more fun for cowards like you.
Thanks for all the feedback and constructive criticism and we hope to have you playing with us again in the future. If you are at all interested in seeing a bug-free full version of NanoBit released, let us know! We would love to develop something closer to the original idea and even add a two-player mode if enough people are interested.
