WilloXs

LD 40

Thanks for more than 20 ratings!

Apparently "Kiddy Crush" got it's 20th rating a few days ago without my notice. Thank you for your feedback!ld40screenshot2.png If you haven't tested it yet and/or want to punch little kids with this weird (super cool) "box-arm-thing" go here: https://ldjam.com/events/ludum-dare/40/ludumdare40

LD 41

Question

Is it allowed to make "balance-changes" to your game? I agree with the most comments on my game that say it is too easy - so i changed two variables to make the game more challanging. Can i put up a secondary link to the updated version or is it against the rules (as it isn't a bug fix)?

First simple AI

In our entry "Shake'n'Shoot" i tried myself on a simple AI for the first time. Because i had a few problems with the mp_grid functions in gamemaker before i denounced using pathfinding. This was my approach:

mapb.png

I added waypoints on "strategically important" places of the map. If a robot has vision on the player (the bottomless pit surrounding the level blocks it) it moves directly in his direction. If it looses sight it will continue chasing after the players last seen position, most likely rounding the corner to spot the player again. But if the player is quick, smart or lucky enough so that the robot looses his tracks it will move back to one of the nearest waypoints, switch into a passiv "wandering"-state and wait for the player to cross his sight again (or gets destroyed by a coldblooded shot in the back).

Screenshot 2018-04-27 21.50.57.png

If you want you can play Shake'n'Shoot here

Post Jam Version!

I just finished the final version of Shake'n'Shoot. New features are: - some new particle effects - an increased overall difficulty - three new items (items have been completely unimplemented before) - better interface - clearer letters/numbers (actually used a pixel-perfect selfmade font)

upload.png

We still need two votes on the main categories. No need to worry (two weeks to go) but we would really appreciate your effort! (but rate the jam version)

LD 43

Suggestions

My only submitted theme-suggestion is "Combatability" (which I know is a silly pun), but could make for some interesting games without being to restrictive.

I personaly think you don't have to submit three themes just for the sake of completion (if you got three good ideas it's great though).

By the way: most "theme-extending" adjectives are relatively unnecessary (like fun, good, or innovative)

Itchio Problems

Does anybody know why on itchio my game has no downloadable file but a "currently unavailable". It kind of freaks me out... I think I filled all the important brackets.

LD 44

Got an idea

bloodmage_20000.png

Going for an egyptian theme.

Quit?

I'm not satuisfied with the direction my project went. It is just not fun... I may start over again for the jam or even quit. Good luck too all (especially the compo people).

Ludum Dare 45

my new number one theme

I didn't vote for "night is coming" in the first rounds and it flew under my radar, but now its my favourite. Fits the season isn't to restrictive and allows for many different ideas...

Anyway hope i'll get done with my game again (i'm on a 50/50 finished projects rate regarding LDs) Have fun^^

Ludum Dare 46

This next LD could be huge...

Here in Germany my University shuts down till April 20th so i am definitely in this Time. This is very likely to happen in most other Countries too, so many People who otherwise don't find the Time to participate can finally do so this Ludum Dare.

:notes: Always look on the bright Side of Life... :notes:

...and stay healthy

Working in raw Python for the first Time

We are going for a Tower-Defence-Card-Game.

I find it really hard to manage scope without a real game engine so progress could be faster, but behind the scenes there is working pathfinding an easy menu and a way to big card-database which we propably won't implement in time

>_>

screenshot10000.png

Ludum Dare 47

Go Back to Work!

general.gif

This time I stick to the one characterdesign/style i'm actually good at.

But it's time to code now... hoping to get the ai behavior done until tonight.

No Time to waste! soldier.png

Ludum Dare 48

does anybody want to team up?

Usually i join LD alone or with a friend and work with GameMakerStudio or in Python. This time i wanted to dabble with Unity and 3d games. I slowly but surely get the hang of Blender but my Unity skills are still lacking.

Anyway - maybe you are looking for a (still beginner) 3d artist with some programming knowledge for your team. If so just comment.

My references: This ship animation for now spacecraft_1.gif

I'll be joining this LD either way - see you!

Ludum Dare 49

Just a Reminder

That you dont have to make three suggestions only because you can. Having just one is fine too (and you make the life easier on the slaughter-enthusiasts). And on that note - you dont have to go through every entry in the theme slaughter round. Its randomized [citation needed] so its not unfair to just go through the first hundred on you list.

Dont load unnecessary work onto yourselves

I finally got the camera done!

It cost me the entire first day but i have a fancy dynamic camera thing going.

gif_1.gif

It scales to fit all the blocks and focuses on their center of mass. It was not really hard to code - just took a while to decide on the best system for the game and i am also pretty easy to distract from work. Now onto gameplay (the actually fun part i hope).

Good luck to all compo participants - im glad i have a day more than you xD

Making progress on the games main mechanics (day 1 archievements)

So you will have to destroy all blocks in a level to progress to the next one. The blocks act differently according to their colour:

green: standard

yellow: cant be bounced on but has to be destroyed/collected

red: bounces the player very far

orange: standard but tiny and hard to land on

blue: switches the gravity

gif2.gif

the rules are pretty simple but it gets hard fast!

I should probably focus on catching the many physics bugs - but adding new colours in is way more fun (still need a cool concept for pink/purple). tomorrow is scheduled for audio and particles.

Good night!

Progress on Graphic Effects

with the help of shader magic this is slowly becoming my best looking (even non-jam) game:

ezgif.com-gif-maker (5).gif

I dont even know if particles would make it better - maybe its better to focus on bugs and menu (and audio! it always comes short for me)

Code gets pretty messed up now

So i promised myself that i would keep my project clean and well maintainable and it even worked well for the first two days. But now i sacrificed cleanliness for speed and have so many interdependent functions and variables its a hot mess. I just hope it holds for the last hours and i wont break anything by mistake. Created with GameMaker Studio 2 04.10.2021 16em33/em33.png

Almost done with the main menu now - still needs sounds though.

GL all!