wilthord

LD33

I鈥檓 in from Colombia

I’ll try for the first time in this LD.

Tools:

  • Code: JavaScript (I’ll write everithing聽:S)
  • Art: Paint .Net or Graphics Gale
  • Music: Lmms
  • Sound Effects: Bfxr

I hope to finish my game聽on time 馃榾

Working hard

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Spidy supervising that I keep working on the game …

Game Uploaded

Finally I upload the game. is not exactly what i try to make. but is the best game i could make with my time. Finally, my first LD submit 馃榾 that makes me happy and I learned a LOT!!!! Thanks LD.

LD34

I鈥檓 in!!!!

I hope to finish a game this time, would be mi second. this weekend I don’t have to much time, so it has to be a game made in 15 to 20 hours, let’s see how it ends.

Language: Javascript

Art: GIMP + Paint.Net

Audio: BFXR

I’ll use my base code from the last Ludum Dare. is at聽https://github.com/wilthord/LD33

Good luck everyone,

LD35

I鈥檓 in for third time

I have no a lot of time this wekend, but I can’t miss the compo. I’ll try to keep focus on my streght and make an interesting game. Now I’m working on a LIBGDX Engine, but is far from be functional so I’ll keep using mi javascript codebase.

My tools will be:

Languaje: Javascirpt

Codebase:聽https://github.com/wilthord/JSGE_A

Art: Paint.net 聽and 聽聽Spartan

Music(If there is time):聽beepbox

SFX:聽BFXR or聽beepbox

Good Luck to everyone

LD36

In for 4th time

I will join for my fourth time, last time i couldn’t finish my game, but this time i have more time and experience.

My tools will be:

Languaje: Javascirpt or LIBGDX (Not decided yet!!)

Codebase:聽https://github.com/wilthord/JSGE_A 聽(if HTML5)

Art: Paint.net 聽and 聽聽Spartan

Music(If there is time):聽beepbox聽and LMMS

SFX:聽BFXR or聽beepbox

Good Luck to everyone

LD 38

Ready for the LD

I’m in, The last two LDs I got stuck in unnecessary polishing. I hope I can finish a good game this time.

My tools will be:

Languaje: Javascirpt or LIBGDX (Depends of the game choice)

Codebase: https://github.com/wilthord/JSGE_A (if HTML5)

Art: Paint.net and Spartan

Music(If there is time): beepbox and LMMS

SFX: BFXR or beepbox

Good Luck to everyone

Tags: LD38

I'm in

This time I'll keep everything simple, 2 or 3 game mechanics, and a lot of Graphics and Sound polishing (My week points)

My tools will be:

Languaje: Javascirpt or LIBGDX (Depends of the game choice)

Codebase: https://github.com/wilthord/JSGE_A (if HTML5) https://github.com/wilthord/AncientRestoration (if LibGDX)

Art: Paint.net or Spriter and Spartan

Music: beepbox, LMMS and Audacity

SFX: BFXR or beepbox

Good Luck everyone!!!!!

LD 39

I'm in!!!!!!

Hope I finish a decent game this time,

My tools will be:

Languaje: Javascirpt

Codebase: github.com/wilthord/JSGE_A

Art: Paint.net / aseprite /inkscape and Spartan

Map: Tiled

Music: beepbox, LMMS and Audacity

SFX: BFXR or beepbox

Good Luck everyone!!!!!

LD 41

I'm in

Excited for the LD41 I missed the last one. Is time to shake the brain and create something different and fun. I hope to publish a game that someone finds it fun.

Tools Language: Javascript

Engine: Personal. https://github.com/wilthord/JSGE_A

Maps: Tiled

Phisics: BOX2D

Art: paint.net, aseprite

Music/SFX : LMMS, Audacity, others.

Good luck and good inspiration for everyone.

LD 42

JS Physics library

HI,

I am ready for the LD42, but I have a problem in which I hope someone can guide me. I work with JavaScript and use Box2D for physics. But in the last two LDs when I tried to do complex things, the Box2D did not work as planned, the documentation is poor and it is not accurate according to the source code. My biggest problems are with the sensors and the collision filter (maskBits, categoryBits, ...).

Is there any Physics library other than Box2D that I can use in my JavaScript base code? I do not want to use a complete framework, because my base code is adapted to my workflow. thanks in advance.