yak32

LD30

I am in..

Hey everyone!

I decided to participate in competition first time, these are the tools I’ll use:

  1. Engine: own Glow3d game engine ( glow3d.com ) and own voxel engine library.
  2. Language: C++
  3. Textures: Adobe Photoshop
  4. Audio and music: freesound.org
  5. Modelling: 3ds Max or Blender

I have a question – as I am using own game and voxel engine, should it be open sourced to participate in main competition? Or shared as library to anyone who participate? It’s still not clear for me after reading rules.

Good luck to everyone!

Comments

YourLocalFaxMachine
05. Aug 2014 · 00:33 UTC
If I remember right from however long ago I read it, it just needs to be publicly shared. Open Source is not required.
06. Aug 2014 · 09:19 UTC
It doesn’t need to be open source. For instance, ImpactJS is a game framework that costs 99$ to use, so obviously they wouldn’t want to have someone post the code in order to use it. Just make sure that whatever you use, others can as well so we can all start on the same ‘level’ to keep it fair.

LD32

Pied Piper post mortem.

“Pied Paper” – stupid little game about dancing zombies. It’s my first attempt to participate and finish game for Ludum Dare.

What went right – Idea to use Fuse tool for characters and mixamo.com for animations, really saved time. It’s easy to make realistic character in Fuse and I prepared pipeline for exporting characters from mixamo.com to my engine before Jam. Also, making game gave me a lot of fun (really, loudly laughing first 10 minutes, when I saw first dance) and it was important motivation to finish it.

What went not so right  –  planning (as usual) – I spent one evening on selecting proper music from freesound.org and had only one evening and night to actually write code. As usual, found several weird glitches (downside of usage of own engine). One glitch was leaked to first release for LD ( and fixed in latest version)

This is my first LD, so the goal was just to finish something. Engine is mature now and can be used for next LD. Probably will continue to work on Piped Piper if will receive positive feedback from community.

pied_piper
Please play and rate my game.

Youtube

Or try improved post jam version – stable and with disco effects!.

 

LD33

I am in – second attempt.

I will participate in Jam second time and try to finally implement some gameplay. Hope it will be less stupid and simple game than previous.

Tools:

  1. Game engine: own Glow3d C++ engine plus my voxel game toolkit.
  2. Art: Free voxel assets
  3. Sound: freesound.org
  4. Photoshop CC
  5. IDE: Visual Studio 2013

Team:

  1. Only me