Aaron

LD21

What’s better?

Hi all. My name is Aaron and I am thinking of entering the next Ludum Dare compo, and this would be for me to get better at that language. I am just stuck on one problem. Which language is that gonna be?

I have heard from multiple people that C# is good and Java is easy to learn. I know both of these fairly. But I want to continue learning this language so I come here to find out what language is best to use in game programming. I know there are some professional’s here and know what a good language is for games, and all I am is a noob. So, if you wouldn’t mind, could you please comment on what a good game programming language is.

Thanks a bunch,
Aaron

Comments

24. Aug 2011 · 01:18 UTC
Different people are going to have different opinions, and it’s entirely subjective. It’s a bit like saying “which is a better color, red or blue?”
24. Aug 2011 · 01:46 UTC
Also, a good way to look at programming languages is to see them as tools, like a hammer or saw. You can’t really ask “which is better, a hammer or a saw?” because they each have their own pros and cons depending on what situation you’re in. So, see what you can use C# for, see what you can use Java for, and decide from there which language suits your needs best.
Felipe Budinich
24. Aug 2011 · 02:20 UTC
“My advice is to try both, work through the basic tutorials of both, and see what fits into your head the best.”
bitbof
24. Aug 2011 · 04:41 UTC
Programming languages like C#, Java and Action Script 3 aren’t all that different. And it’s getting ridiculously easy to make games with any of them. I’d say find a game on here that you really like and take a look at its source code. And then just go for that language.

LD22

Finally, a playable version :D

It’s a web .swf file. No downloads necessary!
http://dl.dropbox.com/u/43348544/LudumDare22.swf

After ~12 hours of coding into my 2nd Ludum Dare, here’s my still very inexperienced work in progress riddled with balance issues, bugs, unimplemented dreams, terrible placeholder UI, and really awesome placeholder art and music from Adam Atomic and DrPetter, respectively.

What I’m most happy with is the concept that I plain lucked across. I had the idea daydreaming way back during my first ever programming course. Every time you complete a level, you create another copy of yourself with all of your current abilities–Shadow Link, if you will–who unfortunately really dislikes you and wants you to go away. I just hope that my execution will ultimately be able to do it justice.

If you’re on one of your rare breaks in the compo, try it out. Tell me what you think needs extra swings of the fixin’ bat. Thanks, cheers!

Comments

dr_soda
18. Dec 2011 · 04:27 UTC
Nice concept there. Good choice on Flixel for this particular game!