yumaikas

LD34

Progress at the halfway point of the Compo

I’m working with Love2D

I had wanted to make a game about using a hookshot and gun to gather a giant ball of rope and climb to the stars.

The hookshot is just a line, and the gun fires off projectiles as large as the player (that little blue circle)

So far I have this:

LudumDareProgress

TODO:

  • Collisions against enemies
  • Camera of some sort.
  • Also, some kind of art….

 

 

LD35

I’m in

I’m in, though I may not have much time depending on getting end of year school projects done.

Last ludum dare I did the very silly Omega Llama and got my feet wet with sound design and basic music for the first time. I aim to raise the production values a little this time, even if only by having 4 bars of music instead of 2. (Though 8 would be nice)

My planned kit:

  • Love2d, reusing any relevant code from last year
  • Bosca Ceol, since it makes ok sounding chiptunes easy
  • bfxr for sound effects
  • Paint.NET for graphics

I may take some time to learn how to use a spritesheet editor.

 

Edit:

 

I wasn’t able to swing working in Ludum Dare with finishing my school projects.

LD36

Yumaikas, the Jungle Coder tries a third time to make the Ultimate Game (aka, I’m in)

I’m in.

I’ll be using much of the same kit as LD34 again:

  • Love2d+Lua for engine/scripting/haxxy codez
  • Various libraries from rxi to make things easier
  • Bosca Ceol for 8-bit music
  • Bfxr for crunchy sound effects
  • Paint.net for leet sprites
  • Staying up too late due to time crunching
  • Epic Inspirational Bots for ideas

I also wish PoV a good, restful break from running Ludum Dare.

 

(Any grandeur implied by my title is for humor purposes only)

Ludum Dare 37

I’m in for the Jam

I’m in for the Jam. I’m going to try doing this with a friend this time, goomplez on ldjam.com. We’re going to try using the Duality game engine and make… something. Looking forward to this weekend!