Yumaikas, the JungleCoder, reports for the game jam
I’m in, and looking forward to the game jam this weekend.
I’m in, and looking forward to the game jam this weekend.
I’m working with Love2D
I had wanted to make a game about using a hookshot and gun to gather a giant ball of rope and climb to the stars.
The hookshot is just a line, and the gun fires off projectiles as large as the player (that little blue circle)
So far I have this:
TODO:
I’m in, though I may not have much time depending on getting end of year school projects done.
Last ludum dare I did the very silly Omega Llama and got my feet wet with sound design and basic music for the first time. I aim to raise the production values a little this time, even if only by having 4 bars of music instead of 2. (Though 8 would be nice)
My planned kit:
I may take some time to learn how to use a spritesheet editor.
Edit:
I wasn’t able to swing working in Ludum Dare with finishing my school projects.
I’m in.
I’ll be using much of the same kit as LD34 again:
I also wish PoV a good, restful break from running Ludum Dare.
(Any grandeur implied by my title is for humor purposes only)
I’m in for the Jam. I’m going to try doing this with a friend this time, goomplez on ldjam.com. We’re going to try using the Duality game engine and make… something. Looking forward to this weekend!