Seeing that @blu3bird talked a little about the dev process thought I should chime in a little from my angle about the process. I stubbornly chose to use a new set of software this run which I've never tried before but thankfully still could churn something out! Tried out Affinity Designer and Spine (really little I haven't got this quite figured out yet :P)
We were honestly hoping it would be anything but this theme initially as our thoughts were along the lines of if they are two incompatible genres wouldn't that make a game that's not fun and hence not worth making?
But we know whining about the theme would just waste our precious weekend and we got started rather quickly throwing ideas around pitching quick ones to each other and decided upon Time Management mixed with fighting! (Partially coz we realised actually Time management games could be fun - It could have been due to me playing Overcooked on switch not too long ago)
We toyed around ideas of formulating pars to give instructions for moves and of course robots naturally fit.
I toyed around with a few robot ideas and I sketched a round robot which I thought looks like it could take some time to make any movement and it kind of looked like a sumo and it just clicked then!
The Japanese Daruma dolls were also inspiration. For the lil player bots.. I grabbed the Sumbot's belly and played around with it.. #lazyartist

I haven't been working on any art for years so being rusty it took me some time, the previous jam helped kick-start me and this time I took the opportunity to try Affinity which worked out really well to get quick asset exports out. I basically did all the assets in a single file! And it was all vector and I could use adjustment layers and all that it was really neat. Like Photoshop and illustrator married each other. I would highly recommend trying Affinity Designer if you're looking for just one software to meet your 2D game asset needs. It works well with Spine too! And exporting to it was smooth as butter. Had very little time to make the attack animations which IMO are really not how they should be. will do better next LDJ!
Made a lot more assets for this game compared to last Jam and am happier about the resulting aesthetic :D
There's really not a lot of two player games around for couples or a pair of friends to enjoy and we hope SumBot Fighting filled that space :)
Give us just 5 minutes of your time and play and rate our game :D comment with yours so we can play yours too!
https://youtu.be/HDepEjS-mhM
^heres a video of our own playthrough!
