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LD36

I’m in, I think!

I thought I’d check the LD website for when the next one is so I can prepare, and it turns out it’s very soon!

The only problem is I haven’t chosen any engine/framework to use. I think I’ll use XNA since I’m most familiar with C#, however I’d love some suggestions! I’m experienced in C# and Java, but I’d like to use something which is able to be published to HTML5/web. If you’re wanting to evangelise your choice, I’d love to hear it

Thanks!

Comments

QualityCatGames
26. Aug 2016 · 04:49 UTC
It is experimental, and it’s incomplete. It has basically no documentation. Some parts of it are extremely buggy.
26. Aug 2016 · 06:00 UTC
Well, gdx (kinda “default” java gamedev framework) allows html5 export.
HawkSandwich
26. Aug 2016 · 06:03 UTC
Unity supports C# and HTML5 exporting 😀

Looks like I’m in

I’ll be learning how to use Godot over the course of this LD!

I haven’t made a game in a long time – I’d say I’ve never really made a game. Hopefully I can at least make something!

Using Godot, with Photoshop for graphics, Musagi for music, sfxr/bfxr for other sounds and Audacity for other sound-related stuff.

Good luck, make some cool stuff!

Ludum Dare 37

I’m in?

I’ll try to work up the motivation to jump in and actually make something for once!

I’ll be using

  • C++ with SFML OR C with Martin Cohen’s Punity (https://github.com/martincohen/Punity)
  • Aseprite / Photoshop
  • BFXR / My voice + Audacity
  • Visual Studio (Windows) / QT Creator (or learn emacs) + CMake (Linux)

Good luck!