ZestyPro

LD30

I’m in!

I like video-games!

I will be attempting to make one!

 

-Unity3d

-Paint.net

-3ds max

 

lots of c# is coming at you!

 

will attempt to stream: twitch.tv/ZestyPro

 

Good luck to all!

LD32

I AM IN

It is I, ZestyPro, announcing my candidacy for presidency.

 

Game things I’ll use to Game thing:

-Unity

-3ds max

-paint.net

-audacity

 

Let the games begin.

LD32 Post Mortem

Where do I begin.

Pros:

– Clear-concept

– Stepped outside of comfortable genres

-Expandable scripting system

-Was fun.

-Learned much more of how the Unity engine works

 

Cons:

-Had technical problems that lost me time and polish (probably 2+ hours ).

-Didn’t allows myself enough time to develop aesthetic (everything ended up as programmer art).

-Didn’t allow myself enough time to make clear tutorial for players

 

 

My opinion: I over-scoped on this one and ended up with a mediocre game. The core game play, while glitchy and unpolished, works. So I consider it a success in the most educational of ways.

 

Where to go from here:

-Besides make better games

-Scope back.

-Allow more time for developing art assets and fixing bugs

-Allow more time for fixing bugs

-Account for time to create some sort of tutorial

 

Well that’s it for me. Time to move on wards to other projects!

LD34

I’m in. My Body is Regi.

It is that time of the year again. Scramming to get a cool game together in 48 hours. I’ve been preparing for this…

 

I will be using Unity 5, Paint.NET, and… i think that’s it.

 

Have fun my fellow jammers….

My hype.

It is more than your Hype.

Comments

Jelinib
12. Dec 2015 · 01:49 UTC
I thought my hype was pretty big, but you’ve really put things into perspective. Now I’m second-guessing myself. I think you’re right. That’s quite some HYPE you got there. I mean I’m not going to tell you how small it is, because it’s not. Very hype, indeed.
Leeson
12. Dec 2015 · 01:52 UTC
You do seem to have a lot of hype….

LD36

I’m in

SDL 2.0, and glm libraries. Paint .net. Audacity. MSVC C++.

These are the tools I plan on using.

 

Hopefully I’ll finish something this time.

 

Good luck everybody!

“Knight Time” Update – Day 1 Wrap Up

So we have a team of 5 working in unity making a retro shooter with an ancient technological twist.

You play as a knight with a futuristic weapon in procedurally generated levels.

Everyone on the team has done great work already, and it’s amazing we have so much so soon!

Screens:

screen1

screen2

memes