I’m in!
I like video-games!
I will be attempting to make one!
-Unity3d
-Paint.net
-3ds max
lots of c# is coming at you!
will attempt to stream: twitch.tv/ZestyPro
Good luck to all!
I like video-games!
I will be attempting to make one!
-Unity3d
-Paint.net
-3ds max
lots of c# is coming at you!
will attempt to stream: twitch.tv/ZestyPro
Good luck to all!
It is I, ZestyPro, announcing my candidacy for presidency.
Game things I’ll use to Game thing:
-Unity
-3ds max
-paint.net
-audacity
Let the games begin.
Where do I begin.
Pros:
– Clear-concept
– Stepped outside of comfortable genres
-Expandable scripting system
-Was fun.
-Learned much more of how the Unity engine works
Cons:
-Had technical problems that lost me time and polish (probably 2+ hours ).
-Didn’t allows myself enough time to develop aesthetic (everything ended up as programmer art).
-Didn’t allow myself enough time to make clear tutorial for players
My opinion: I over-scoped on this one and ended up with a mediocre game. The core game play, while glitchy and unpolished, works. So I consider it a success in the most educational of ways.
Where to go from here:
-Besides make better games
-Scope back.
-Allow more time for developing art assets and fixing bugs
-Allow more time for fixing bugs
-Account for time to create some sort of tutorial
Well that’s it for me. Time to move on wards to other projects!
It is that time of the year again. Scramming to get a cool game together in 48 hours. I’ve been preparing for this…
I will be using Unity 5, Paint.NET, and… i think that’s it.
Have fun my fellow jammers….
It is more than your Hype.
SDL 2.0, and glm libraries. Paint .net. Audacity. MSVC C++.
These are the tools I plan on using.
Hopefully I’ll finish something this time.
Good luck everybody!
So we have a team of 5 working in unity making a retro shooter with an ancient technological twist.
You play as a knight with a futuristic weapon in procedurally generated levels.
Everyone on the team has done great work already, and it’s amazing we have so much so soon!
Screens:


