First time
First time in a game jam... Good luck everyone!
First time in a game jam... Good luck everyone!
Well...sounds like I will go doing this Jam alone, so why don't try COMPO?
That's what I gonna use.
:whitecheckmark: gameMaker (Old Game Maker Studios 2)
:whitecheckmark: Aseprite for pixel art (Skill Level: 10/100)
:whitecheckmark: FL Studios to the music with my Casiotone CT-S300 for MIDI Control (Skill Level -30/100)
I will keep all the code,art and sounds in this repository in gitHub
And the final game will be posted in our Itch.io page
Good luck to everyone!

test post, please ignore.
Just a quick starting post. 20mins until the theme drops so I'm going through my initial Ludum Dare prep and setup.
I'll be using Unity (as per usual!), Photoshop and Blender3D for any 3d assets.
Goodluck everyone!

Just waiting for the theme now!
This time, we've taken on a rookie to LDJam! She's never done this kind of thing before and we're very excited to have her on board! (Say hi to @5huno-3, thanks @n0va for inviting her)
I have no idea what software they'll be using, but I will be using GameMaker 1.4 (because it's nostalgic for me when doing LD. Might try out unity for LD51, but idk yet. seeing as I'm currently the only "musician" on the team, (and we have 2 graphics??? lmao), my options are currently either Garageband on my iphone or FL studio. if you have any preferences, I'd love to hear them! Further more, I hope everyone is ready! (yes, you reading this) and I wish everyone good luck on LD50!
Thanks for your attention! <3
Making some last minute ideas on Milanote.
https://app.milanote.com/1NA5IJ1173ia1t?p=z0BId1SrcFH
Feel free to steal.
Back again, this time with a slightly smaller team of 3 people, me included. Excited as always to play all of your games, and to push myself to develop something interesting!
Good luck to you all!
Been working on getting used to CPP again & ended up not getting enough sleep! Hopefully it goes well 🤞
Hi everyone!

Here we are once again making a video game. Our team consists of those magnificent people: - Krzysztof "Lisek Gagatek" Dobrzański - Kacper "Pierogo" Herchel - Dominik "Dokan" Pałkowski - Maciej "Bułke" Ziółkowski
We're going to use Godot as our main development environment. Blender, Krita and GIMP will be used for graphics creation, with Ableton being our DAW of choice.
Good luck and have fun everyone!!
Chat and hangout with other ludum dare jamers https://discord.gg/RnXWEyUs
This is my third time in the jam and it will be fun. I'm using the Unity engine. Any suggestions for a good free pixelart program? GLHF
UE4, Blender, Magicavoxel, I'm ready
its late at night for me. i just want to know the theme already PLEASE 💀💀💀
Say no more. Here is a list with free tools to create art or music!
https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0
Here is a preview!

I haven't watched the keynote yet, and I really want to! Unfortunately, I'll be 20 minutes late after finishing it! Ah, well, I still am gonna do it anyways. I really hope the theme isn't trash-garbage.
I'd like to wish everyone good luck one last time before the theme announcement. Hope everyone has a good time!
Hope everyone enjoys the event! Very excited to play some games.
Hey all! Figured I'd share some tips I learned the hard way over the years for all the newcomers starting of their first Ludum Dare in a few minutes:
Making a game can require a lot of stuff you may not have thought about when brainstorming. Sounds, art, UI, menus, and obviously nasty bugs crawling all over your desktop. Making sure that you scope for a smaller game that you could cook up in a day will help, giving you lots of time to do playtesting and extra polish
At some point, get someone to play your game! It's one of the best way to get some usefull advices on where the game should go next, find ways to improve it and give you the chance to take a step back and see obvious flaws in your design.
Did you know that sleep is your best weapon when jamming? Why crunch like a zombie for an extra 7h when you can get the same amount of stuff done in 2h the next day AND be fresh and ready for the rest of the event! Getting a good night of sleep is the true cheatcode
Starting a build in the final hour is quite a reciepe for disaster. Having a build ready "just in case" can be quite useful when all hells breaks loose and stress starts to build up towards the final deadline.
I love game jams because it's the best opportunity to have fun whith the tools I use everyday, getting to try new game ideas and get them out in the real world. The Ludum Dare community is full of awesome people that'll hapilly give you feedback (and even play your game live on Twitch), so consider trying out that game idea you had for a while, just to see if it works as you hope it does!
GOOD LD EVERYONE, AND GOOD LUCK !
I am in! This will be my third time participating, second time completing hopefully. All of the technical details are sorted out ahead of time, this time ;)
Using: - Own engine, using C++20, SDL, and OpenGL, compiling with emscripten - Blender - LMMS, Audacity, sfxr - Krita - Arch linux btw
Let us jam bros :]
5 minutes left - i hope everyone ready to have some fun and create something interesting! good luck, dear developers