I hope nothing disturbs my plans this time. >_<
My goals for the upcoming LD are to have a healthy sleep and to make a highly replayable game. Looking back, I've noticed that my games are pretty fun to play, but may be tough to understand and lack variety in gameplay. And while variety is not a big problem for jam games in general, the lack of it always make me a bit sad. So, for the 12th Ludum Dare of mine, I'm gonna change it. Prepare to be amazed! :D
As for the technical side of the thing, nothing really changed. :) @syudzius will join me as an artist again, for a great fun of jamming together! I'm still gonna use my good old Arch Linux with Godot as my game engine and vim as a text editor (neovim to be precise). Syu chose aseprite for pixel art, as she did for the last several jams.
And for music and sounds, I'm not sure what I want to do this time. Jummbox is a tool I'm somewhat familiar with, but I didn't practice music production for ages (actually, I've never produced a complete music piece). The tricky thing is, I tend to spend all the jam time programming, so when it comes to music, usually it's too late for experiments and the state of my mind makes it even harder to do so. I am willing to change that, but the success will depend on the game we would make. So, let's say, I'll try to come up with sound design myself, but if something goes wrong, I'll resort to freesound.org and Retro Indie Josh's royalty-free packs (check his music out, it saved my butt several times).
Also, I want to try recording my creative process with obs this time, to make a sort of narrated timelapse. Must be a great fun!
That's all I have to say. Have fun making games this weekend! :video_game: