Ludum Dare 51 September 30–October 3, 2022

My votes.

I've got some fun ideas for Connections, 10 Seconds, Split, Ascend. God almighty I have no gameplay ideas for Ascend but dear lord I want Ascend. image.thumb.png.48d91991c14bd72257f9e3151ccbf305.png Got a project together, and I'm gonna make a run for snacks tomorrow, though I just got spacers in my mouth. They're the precursors to braces. They're pain incarnate.

In Again

I'm in again! With the same team as I've worked with for the last several Jams (@adafheyesh and @quack-doctor)

As a funny coincidence, we made a game called Ascend for LD 47, so if Ascend is the winning theme, we might end up making a sequel, Ascend 2.

I'm ok with most of the themes, but I'm not a fan of Harvest as I think it has a couple of obvious interpretations and I'm not too excited about any of the ideas I've had for it so far. But if it wins I suppose it will just be a longer time spent brainstorming.

To Be Confirmed

My entry to the Lumun Dare for the comp version that is for newbies for 72 hours :). Waiting for the theme announcement.

I'm in!

Here's hoping that this event ends my long string of fruitless jams.

Mixing things up this time and using Love2D with only I/O related libraries. Hopefully starting minimal and using something that doesn't demand so much engine specific knowledge will help me stay in the zone.


Goal: Finish a game and make something strange or innovative.

Engine: Love2D with Baton, Terebi, and yet to be determined serialization.

Art: Paint.net

Music / Sound: Pico-8 Tracker


Good luck everyone and remember not to vote for Only 10 Seconds! :slight_smile:

Some game ideas

  • Every 10 seconds: WarioWare-esque game where each Microgame lasts 10 seconds.
  • Mutation/Side effects: Garliclike/Horde Survival game (Vampire Survivors/20 Minutes Till Dawn) where each upgrade has a noticeable downside. Some upgrades become more effective if you get many penalties to a specific stat.
  • Making connections: You have a symbol (shape and color combination) on the left side of the screen, and three symbols on the right side. One of the symbols on the right side has a shape or color in common with the symbol on the left. Find this symbol as fast as possible. Repeat until a set number of rounds have passed or it takes you too long to find the right symbol.
  • Harvest/Shelter: You run a farm on Mars, which is overrun by zombies. You have to defend your growers from the hordes, and then harvest the vegetables to make food that buffs your stats, or sell them to buy more weapons and ammo and also keep other Mars colonists fed.
  • Nothing is permanent: Another Garliclike, where upgrades fade after you earn enough levels, and EXP pickups also despawn.
  • You shouldn't mix those: Game where you have to kill hybrid monsters

Wolfenstein ImpactJS Game Demo

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Wolfenstein ImpactJS Dungeon Demo:

This is a simple Wolfenstein ImpactJS Demo of the first dungeon in the Wolfenstein3D. I wanted to try and re-create as much as I could using ImpactJS TwoPointFive Plugin.

Movement:

AWSD to move left, up, down and right. Mouse to look left and right.

HTML5 (web) https://freelance-addons.net/Wolfenstein3D/index.html

I'm in!

I hope nothing disturbs my plans this time. >_<

My goals for the upcoming LD are to have a healthy sleep and to make a highly replayable game. Looking back, I've noticed that my games are pretty fun to play, but may be tough to understand and lack variety in gameplay. And while variety is not a big problem for jam games in general, the lack of it always make me a bit sad. So, for the 12th Ludum Dare of mine, I'm gonna change it. Prepare to be amazed! :D

As for the technical side of the thing, nothing really changed. :) @syudzius will join me as an artist again, for a great fun of jamming together! I'm still gonna use my good old Arch Linux with Godot as my game engine and vim as a text editor (neovim to be precise). Syu chose aseprite for pixel art, as she did for the last several jams.

And for music and sounds, I'm not sure what I want to do this time. Jummbox is a tool I'm somewhat familiar with, but I didn't practice music production for ages (actually, I've never produced a complete music piece). The tricky thing is, I tend to spend all the jam time programming, so when it comes to music, usually it's too late for experiments and the state of my mind makes it even harder to do so. I am willing to change that, but the success will depend on the game we would make. So, let's say, I'll try to come up with sound design myself, but if something goes wrong, I'll resort to freesound.org and Retro Indie Josh's royalty-free packs (check his music out, it saved my butt several times).

Also, I want to try recording my creative process with obs this time, to make a sort of narrated timelapse. Must be a great fun!

That's all I have to say. Have fun making games this weekend! :video_game:

The obligatory "I am in!" Post!

Hey mates, folks, jammers, i am in.

Puh... now that i said this i feel much better :) Just kidding.

So this could be my 13th Jam (since LD39 in August 2017 i didnt missed any). Even in August 2018 when i was on holiday on a beach i had a laptop and was jamming.

So i have some small tips: - Don't participate when you are on holiday and are relaxing :). I am serios. This was my worst game and it wasnt worse the time. But was worse the lesson i learned. I never did it again haha. - When you dont feel that this game can be good or you feel "well i am not fully commit to it" it may be better to do something other. My April's jams were most the jams i didnt had good ideas or felt not much. April 2020 was were i thought "ok this was more time wasting after all as having fun". I didnt felt this often (mostly i had fun). - (The mandatory "overscope" tip) Don't overscope. Drop Features or write them down for the "Nice2Have" section. - Don't learn a new engine during the jam (that doesnt work well mostly). - Take breaks. Dont play games in the breaks - that doesnt get you anywhere :).

So here are some other FAQ.

Q: Should i make a game i a genre that i never had done before ?

A: Why not ? Sure you have no experience in it and you may not can estimate how long it could take. But sometimes you want to try different things out. But beware: if you are a 2d Game developer and want to make a 3d game and you didnt make one before this might not be the best idea.

Q: When i am alone should i try to make it for Compo or Jam ?

A: Depends on how much time you need to make your game and if you plan to use third party assets. If you are alone and can make everything by yourself it is better to try to make it for the compo. Because in the jam category you might compete against teams that have seperate designers. But: if you see in the end of sunday that your game needs more time to be complete than don't rush and get the extra day.

I hope i dont miss anything.

The most IMPORTANT rule: have fun!

EDIT: i totally forgot to post my setup :D

  • Engine: Unity 2020.3.25f1 (i thought about GoDot as i learning it but i think i have too less experience)
  • Art: Aseprite
  • Music: BeepBox / LMMS
  • Sfx: BeebBox / Sfxr

The Keyboard Cowboys Ride Again...

keyboardcowboys.jpg

It's that time of year again...

We're all so excited to be taking part yet again in another weekend of tomfoolery!

It's always nice to come back and see so many familiar faces (and plenty of new ones too!) :slight_smile:

Good luck, and may you not hate the theme too much! :pointright: :cowboy: :pointright:

Late Start

Seems I miscalculated some things. I am going to have LASIK eye surgery tomorrow for the start of LD. I probably might have to skip it entirely or just do it for myself on a different weekend. While I should be mostly fine by Saturday, my eyes will probably not like long sessions in front of a computer for a few days. And I'll be walking out of the LASIK center as the event starts.

Has anyone done something similar where you kind of do it for yourself on a different day?

My tentative setup:

  • Engine: Unity or Ebiten
  • Art: Asperite + Stable Diffusion
  • Sound: BeepBox/SFXR/LMMS

test

test

A fresh start

I must say, recent events have made me so tired, I just want to get out there and do something new again. So I'm considering participating in this game jam.

After all, I'm doing to relieve me of the grind and get out of the usual rhythm of life. I've just been so overwhelmed with everything, so this will be more of a way to relax and let loose (despite perhaps being contrary to the spirit of a game jam) for me.

Ok, with that out of the way, I recently got my hands on PICO-8, and for this jam I'll most likely experiment with making a tiny game with it, and just to let my creativity flow with the limitations it has in place.

We'll see what I can do. It might not be the best thing I've ever done, but it will be a mental reset for me.

That being said, I may simply end up not participating to take care of my health, but we'll see. If I do, I will make sure to prioritize fun in the process over all else.

I'm in - my first game jam!

Hello :D

This will be my very first game jam, i'm working as an artist and my friends doing the programming (godot) and music . No Idea how far we come but i bet it will be a good lesson and a great experience! Can't wait to see all the games!

Cheers, Alice

I am in

I have no idea what im doin 💀 i hope i can finish a game in time

im making my game all by myself Aseprite, GMS2, song making platform

Ascend Wins

see for yourself

ascend.gif

I'm taking part for the first time in years since I gave up in 2019

I've never successfully completed a Game Jam game before. The only two times I tried were in 2019 - first with a non-LD jam, then with LD44, and both times I gave up. However, with my game dev skills having improved since then, and with the addition of the Extra as a backup option, I've decided to get back in the game!

I'm aiming for the Jam, but I'll probably end up submitting to the Extra.