Ludum Dare 51 September 30–October 3, 2022

Excited and nervous but I'm in

I'm in again, hopefully life won't ruin my plans this time as it did the last two times, and I'll be able to participate.

Tools: * Engine: Unity * 3D Art: Blender * 2D Art: Krita, paint.net, Aseprite, Gimp * Audio: Bosca Ceoil, Bfxr, Audacity

Good luck & have fun everyone

Check out some tutorials to warm up for the jam? Got you covered! (Also I'm in!)

Want to "quickly" learn game development in Unity and be done just when the jam starts?
I just published the final video and thus concluded my beginner tutorial series. Around 6.5h of pure game dev knowledge, best viewed all the way through, but also digestible in single doses: https://www.youtube.com/watch?v=bjYPBHIUoyo

Don't have that much time? I also got this handy playlist of quick tips and tricks to improve your workflows and therefore development speed, crucial in a game jam!
https://www.youtube.com/playlist?list=PLEl7CIZGv53z_W01n8GJHSFBZUz26hwiy

Leaving the shameless self promo aside for a moment: I'm also very much in for LD51! :sparkles:
Planning on going maximum minimalism and lowest scope possible this time, and concentrate on a polished core loop. We'll see how it goes!

I'm also planning on streaming me playing, rating and analyzing LD games again after the compo has ended. More info on that early next week. (Here's the playlist for this from the last LD: https://www.youtube.com/playlist?list=PLEl7CIZGv53w45XYCd1Kwqyy-WMKJiQLZ)

Wish you all an awesome time jammin' it out, see you on the other side!
(and for eye-catching purposes, here's a little collage of some of my previous LD games)
42ec7.jpg

Here we go again

Hi

I hope the theme will inspire all of us this time. ;-)

Will program in Delphi (Pascal language) and stream on Twitch (in french) with some hashtags like #LDJam and #LDJam51 If you do it too, think about doing RAIDs between us this week-end. Could be fun for viewers to see different games and technologies.

Enjoy the event and take care of you ! (don't forget to sleep a little, eat solid food and drink water)

Excited for this one!

This Ludum Dare I am pretty committed to doing something I haven't done for a long time now: write my game in C, using a custom game engine.

I've been putting together the game engine PonyGame over the past few months, and especially the past few weeks. It is definitely pretty incomplete at this point, but it has a lot of stuff I'm pretty happy with, including being able to compile games very fast, and a pretty reasonable Node system inspired by Godot.

Even better--unlike past C games I've done, this game engine supports doing web builds, and pretty painlessly. So I should have a web build of my game alongside a Windows executable.

And, because my game engine ONLY supports pixel art, I am practically forcing myself into using pixel art this time! I have been meaning to make another pixel art game for a while but I am always tempted away by the useful properties of vector or 3D graphics.

Other tools I'm using include: - Aseprite (which my game engine will automatically pull animation data from) - Reaper for music - Audacity - VSCode for programming - GIMP

Good luck to everyone! Very excited. :smile:

LD51 Is coming ! Great vibes for almost all themes !

ld51.gif

Let's try it again!

Tools i will use this time :

  • Engine: Phaser3
  • Ide: Vscode
  • Gfx: Aseprite / Photoshop / TexturePacker
  • Level editor: Tiled
  • Muzak: Milkytracker / Renoise
  • Sfx: Bfxr / Wavelab

And you fool what is your tools ?

Have fun everyone & Let’s goooo!

Who else is doing their FIRST EVER Game Jam?

My partner and I are doing this together. We're both crazy nervous-excited right now. The next 6 hours can't go fast enough!

Engine: Unity3D

3D Art: Blender3D

Image & Textures: Adobe Photoshop

References: PureRef

Project Management: Trello

Music: Cubase 10.5

SFX: FL Studio 20

First time to join!!

hi everyone!

I'm C14 from china, i'm now very excited!

going to use the following tools

  • GameEngine: Unity
  • Graphics: Aseprite
  • IDE: VScode
  • Music: maybe FL or no sounds

Have a good night and I wish u all the best!

I'm in !

Good luck to everyone !

First Jam OMG!!!

Who else is doing their first jam, omg so much exited :)

i am gonna do in java cz why not

I WANT to be in, but life may get in the way

For LD50 I was Home Alone, but didn't scream after shaving. Not too much at least. But this time my whole family is at home, meaning I have to cook and help my kids with some homework. Hope my wife lends me a hand so I can make something with...

Pico8

That's it! Enjoy your weekend!!

Space is Amazing

Massively inspired by the success of the DART mission. I'm sure my entry will end up being something space-based as a result. Maybe these images will inspire you, too!

https://twitter.com/i/status/1574583529731670021

DART-1.jpgDART-2.jpg

[insert cool team name]

It's good to be back :) This is my first jam since LD 46 and @rogueagente 's first time. We're both hyped for the ride!

Only opensource tools for LD51

This time going fully opensource tools for the jam * Game Engine : GODOT * 3D Art :* Blender* * 2D Art : Krita, Gimp

  • Audio : can you guys suggest some good tool ?

Lets have fun JAMming

I'm In

Want to try and make a web game. Desperately trying to learn Typescript.

Wish me luck,

good luck to everyone else!!

Ned

Solo jamming

I put 0 pressure on myself this time; I'm going (probably) with Godot that I estimatelly ued for 5 hours now :v: Last week I was on a huge jam in my country so I'm still kinda recovering after this one but I just don't want to miss Ludum Dare.

Here it comes! My first time attend ludum dare! A Chinese group!

Hello everyone! This is our first time attend ludum dare as a group,we just known each other like 1 day ago. It's actually a crazy idea for me to find teammates online for about 5hrs away before the ludum dare start. We get together and discuss about those themes that post online. So far everything is great,also new and strange for us. Wish us luck!

I'm In

This will be my first one in a while. Gonna keep it simple with Unity.

Unity "Long Term Support" glitching out as usual

Every jam I use the newest LTS version of Unity and every jam I need to face 300 different stupid engine errors. This jam is no different.

On LD50 Unity liked to not compile scripts randomly. Let me repeat: the engine doesn't use the code I write. This LD I had the pleasure of using the new "very stable" 2021 LTS and it's even worse.

Random exceptions are here as per usual, but this time we have a new exciting feature: ctrl+z crashing. If you duplicate an object and then undo, the editor crashes.

And even if that wasn't enough

The crash reporter itself crashed on me while I was sending out a bug report Screenshot 2022-09-30 185949-0.png