This Ludum Dare I am pretty committed to doing something I haven't done for a long time now: write my game in C, using a custom game engine.
I've been putting together the game engine PonyGame over the past few months, and especially the past few weeks. It is definitely pretty incomplete at this point, but it has a lot of stuff I'm pretty happy with, including being able to compile games very fast, and a pretty reasonable Node system inspired by Godot.
Even better--unlike past C games I've done, this game engine supports doing web builds, and pretty painlessly. So I should have a web build of my game alongside a Windows executable.
And, because my game engine ONLY supports pixel art, I am practically forcing myself into using pixel art this time! I have been meaning to make another pixel art game for a while but I am always tempted away by the useful properties of vector or 3D graphics.
Other tools I'm using include:
- Aseprite (which my game engine will automatically pull animation data from)
- Reaper for music
- Audacity
- VSCode for programming
- GIMP
Good luck to everyone! Very excited. :smile: