I'm In!!!!!


I'll be streaming the whole jam on Twitch. :D
Tune in and follow me here: https://www.twitch.tv/bradleysmith93
We'll be using: - Unity (c#) - Photoshop - Audacity - Blender
For an extra challenge, a game in 6h. Very short on time this weekend.

Lock and load! I am ready to jam!
First time joining ludum dare (is this how I do it?) I'll be using the bevy game engine
Despite being in the middle of an exhausting move and my new place looking like this…

…I am giving LD51 a shot. My tools will be mostly - caffeine - Twine - a portable audio recorder - ~~Audactiy~~ (guess what crashes upon launch since the latest update?) - pen and paper - caffeine - Photoshop? - caffeine
Have fun, everyone!

First LD, just hoping to have some fun and I'm gonna try my best. I am looking forward to seeing everyone’s submissions.
Hyped for Ludum Dare with my buddy Syne to represent GUM GAMES ! A dev and an art, who needs anything else ey
In for another Ludum Dare! I'll be teaming up with a friend this time.
I'll be using: - JavaScript with WebGL and my small custom game engine (no web export needed!) - Emacs with Evil Mode for coding - Paint.NET and Aseprite for art - LDtk for level editing
I hope everyone has a good time!
This time doing everything with my Steam Deck (because I can)!
My tools: - tako (my own engine) - Neovim - Aseprite - LDtk - Lovely Composer - ChipTone
I've been wanting to participate in one of these for years, and I'm so excited to finally have the chance.
My tools: * Unity engine * Visual Studio Code * Photoshop * Studio One (with a couple of free soundfonts) * The rest of the lasagna I made last night
Not too extensive but hopefully it's all I'll need.
First ludum dare, though not first game jam. This time I'm only doing the UI art, so that should be easy, right? ...right? o_o
Tools: Aseprite, Arizona Iced Teas
A little nervous, hoping to make at least something playable
I've been wanting to do this jam forever, and now I finally will!
My tools: - Godot Engine - VSCode - Aseprite - Paint.net - FL Studio
Good luck to everyone else participating, I can't wait to see what everyone makes!
Good luck, friends~ I'll be streaming tonight at the start of the jam and throughout the weekend, and I'll try to hang out in and raid the streams of others on breaks and such! Regardless, I hope you all have a good time, make some fantastic games, and I'll see ya on the other side!! (P.S shoutout to @papabirb for stopping by my prep stream, helping out a bit, and talking about the jam with me! Can't wait to see what a fellow nonbinary gremlin manages to make) 
Segmentation Fault (core dumped)
I'm pleased to announce that me and Shrillwhip will be making another Gorgonzola game for LD51!
What's up my LD fellows. Life has been hard for 3 years... now I finally have time and energy joining the LD compo again! Hopefully this old blade is still sharp. :joy_cat:
I'll take Godot 3.5 as my choice of engine. Unity is good, but I'm now more into Godot's philosophy and it's thriving vision and good efforts. Godot 4 has made me crazy since the beta release in terms of its incredible improvements on the editor and the support of .NET 6. Too bad it's not stable yet enough...
Let's get ready for the carinival!

I've always used Unity for Ludum Dare, but this time I'll be using the Godot engine. Here is my framework code. Contained within it is a nice code library by @firebelley. Happy jamming. That is all.