Putting on a 6BPM Metronome for Inspiration
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Hi all !
In the game I will try to make, you play as a handsome plumber on a date, except that EVERY 10 SECONDS you need to take a crap on the way ! Will you make it in time all shiny for la belle ?
Not sure how creative they are but here you go :D

In text
A game where players have to complete a task every 10 seconds, with the difficulty increasing each time.
A game where players have to answer questions as quickly as possible, with 10 seconds being the limit.
A game where players have to react to different situations that occur every 10 seconds.
A game where players have to race against the clock, with the goal being to complete as many tasks as possible within 10 seconds.
A game where players have to guess different words or phrases within 10 seconds.
A game where players have to remember as many details as possible from a story or event that is being related to them within 10 seconds.
A game where players have to identify different sounds that are played for them within 10 seconds.
A game where players have to identify different objects that are shown to them for 10 seconds.
A game where players have to solve different puzzles within 10 seconds.
A game where players have to complete a task within 10 seconds without making any mistakes.
I tried to come up with some ideas based on the theme. It’s a tough one!

Lets go!! <3
Hi. This theme reminded me of one of my favorite games from Ludum Dare 27: "10 seconds to save the day," a story-rich game about people in the afterlife trying to give 10 seconds to the person who can stop the apocalypse. It was really well done. If you have some time and want to see a creative take on the 10 second theme, you can check it out below. (Note, to play Flash games on Kongregate, you need to have SuperNova installed.)
https://www.kongregate.com/games/StormAlligator/10-seconds-to-save-the-day?acomplete=10+se
We don't have any idea but at least we have the name of our game ><

After going through the possible themes with a brain switched to brainstorming mode and damn stupid winnig theme depression drown in some alcohol, I made up a rule set for a possible game I might try to code after I sleep a bit and sober up.
Every 10 Seconds Ascend to an Overgrown Parasite.
You have many tools and you gain more every 10 seconds, but Use it or lose it for Nothing is permanent and any Parasite or Mutation may Duplicate or Split.
Parasite may devour your Shelter.
You need to Harvest Seconds to avoid Duplication.
You shouldn't mix those Seconds with First or Thirds because this increases Corruption.
You also shouldn't mix those Mutations as they may Ascend sooner.
Making connections in your Shelter may reduce Corruption and Mutations.
Keep it moving because Nothing is permanent and Mutations Split to Firsts and Thirds and with enough Corruption to Seconds.
Side effect of the Mutations is increased Corruption.
Overgrown Corruption causes many Side effects.
It is very simple, but it can have good potential. Let's find out if it works in the digital version!
Hey hi! Anyone looking for a composer to join their team? I've got some experience in game music/audio (graduate school & professional) including implementation in FMOD/Wwise. Here's some of my music: [edit - links below]. I tend to do a lot of ethnic/world-inspired music but I'm pretty game for whatever!
Sanchit
https://www.youtube.com/watch?v=2fsgT74lTNA https://www.youtube.com/watch?v=TBaCWI507wc https://www.youtube.com/watch?v=uHAPqS1dk_s https://www.youtube.com/watch?v=SCgNlsdmW4c

Quick mockup implementation of a chaotic rhythm kind of game.
Come on everyone, we had this theme in 2013! Okay, I admit it was “10 seconds” without the word “Every”, but still!
Well then, I’ll just remake my game from LD27. But in 3D instead of 2D. Let’s do this
That moment when you are okay with any theme, except ONE. Guess which one always wins.
Shouldn't have tweeted that...

We started writing out story ideas. The final idea we have locked in is:
A series of families have agreed to settle a feud in a very unique way. Every 10 second sons that are born will duel each other until only one stands. That one will rule the lands until the next set of second sons comes around to make their claim. You are born as the 10th second son. This makes you the youngest when the fighting will begin when you're only 17. Will you reclaim your family's glory? Or will you fall to another hopeful in that dark arena?
It is somewhat absurd but I do like the misinterpreting of the theme. We always say we will make a story centric game in the jam but never seem to actually accomplish that goal. This time will hopefully be different and its why we started with story.
Every 10 second is a minigame, in UE5.
that's it

Going to give a shot at the good old COMPO this time.

Don't really know yet where I'm trying to go with this...
But I'll let my subconscious decide, since it's already way past my bedtime!
Goodnight! :newmoonwith_face:

Hey everyone! I'm looking forward to jamming with you all!
This isn't my first rodeo and I'm looking forward to seeing what everyone makes!
May the best game win!
You can check out my social media and past entries below!








I'm making a huge list of objects for my entry and need more suggestions!
Feel free to fill out this form to help out!

We laid out the basic concepts way before I thought we would do!
The game is about an underpaied plumber that needs to constantly change the plumbing system to react to incoming waves of... waste water :wc:
The idea is to have a "deck" drafting area (the available pipes), and a game area where you can place and rotate the pipes to connect the system. The 10 seconds countdown will be our game turn, think fast and don't let that dirty stuff spill onto the floor (or yourself!).