Ludum Dare 51 September 30–October 3, 2022

LD51, Day 1: baby steps

I admit, when I first started the Jam I was incredibly overwhelmed with the task before me. However, knowing that I would be doing a lot of Googling and tutorial following, I came up with a somewhat simple concept:

Ten Second Tactics

A tactical roguelike/RPG with deck-building mechanics

Gameplay - Grid-based - Enemies move and act every 10 seconds. - During those 10 seconds, you draw a hand of card actions that you may play in any order, so long as you have the stamina. - At the end of your "turn" you discard all remaining cards in your hand - You gain new cards as you play - You have a limited resource that allows you to freeze time to make tactical decisions

And that's it. I wanted to keep it limited because, as I'm sure you know, tactics games can get quite complex haha! I spent today working through the GDQuest tutorial for tactics movement systems, as well as putting together my own placeholder art for the game just so I don't have to rush it later. My plan is to glue and duct tape together various tutorials that serve the functions I need, get the prototype to work, and then worry about polishing and fine-tuning afterward. I turned in for the night after getting to the point where I got the selection cursor programmed and working, but I am at the end of a work day, my Vyvanse has completely worn off, and I'm out of it, so I'm proud I got this much done at the least focused part of my day. Tomorrow morning though? I'm gonna crush it lol.

Anyway, I leave you tonight with my mischievous-looking green stabby boy and my chaotic cave floor tilesCapture.PNG

And so it begins...

After a few hours got a solid plan and a simple level loader. Feeling good :sunglasses: Screenshot 2022-09-30 232001.png

Just woke up

and a little disappointed by the ~~constraint~~ theme. A least I managed to do quite a bit of preparation yesterday evening github boilerplate and a cleanup of my workspace:

clean setup.jpg

now I'm going to take an hour or two of perusing LD and trying to figure out what game I should make. If anybody has any ideas they are not using, feel free to drop them in the comments :)

concept

concept-09-30-20.png

welp, i wasted some time...

I desided to make a game with a friend of mine, cause im a terrible coder, and so we spent a couple of hours plaing games, yeah... but, hear me out, it wasn't a total waste of time, we came up with a pretty solid idea. Its quite small scale and not too complicated, so i hope we, being 2 amatures, will be able to handle.

WTF? Who voted for this theme

I just woke up and saw the theme. We had 10 seconds as a theme in 2013 already and I think it produced the most annoying games to play of any year of LD! This is basically just a worse, more limiting, version of that theme. Complety absurd. :D

This took forever

Okay, I'll admit - I almost gave up on this one. Yet... almost ten seconds after being close to doing so, an idea finally came to mind.

working on LD51

already cooking something up for ld51. FoxHeadLD51.gif

My Progress So Far... (since people are sharing theirs)

I've done a good bit of "in engine stuff", but here's my Milanote instead, because I only have programmer art right now (>:D)! I think I'm gonna manage a bit more than what's here in 3 days, but these are my plans!

Milanote.png

Hopefully in despite a late start

Had to work late and lost 6 hours already so not a great start. Also expecting some other interruptions, and I'm resolved to get decent sleep this time.

Let's see what I can do starting late and keeping the intensity to a sane level!

Okay..

10_secs.gif

Now what.

Update Two!

Ahead of schedule! Split screen and movement in a good place, going to move alternating between the two characters every 10 seconds to tomorrow morning. Feeling a bit of code fatigue after working today and then going straight into this. Going to work on some music and get some sleep!

progress-2.gif

Fog Forest

ld51.png

Some AI generated backgrounds...

BRYX is on the way!!!!

Joining the fray at the last minute - we basically only have Saturday to work and will publish on Sunday. Constraints to keep things REALLY simple will be fun.

Good luck everyone!

Made in Our Image

Decided to make my wedding shoes in our game! how awesome to have the reference in handWeddingShoe.png