First Day
Jam for us started with a good night of sleep. It's now 9AM, we are ready to start brainstorming.
Jam for us started with a good night of sleep. It's now 9AM, we are ready to start brainstorming.
rip scope

I had a game idea where you game window would close every 10 seconds. You would have to perform some action in the game (collect a coin for example) to open a new window which would then also close in 10 seconds. You would have to keep opening windows to continue playing.
Unfortunatelly, I cannot go with this because Godot cannot open a new window. There are rumors on the internet that Godot 4.0 will be able to handle it, but I don't have time to study the docs to figure out whether it can or not. :shrug: So I have to figure out something else.
This is an unacceptable time loss.
I'll make room in my schedule by...
Ehhhh, who needs sleep anyways?
Hello jammers, unfortunatelly this year life got in the way and i couldn't participate in the event :(. For this reason, i decided to make a gift to all the people that embarked on this adventure.

A 1bit character complete with animation, for you to use. You can use it however you want, but if you use it i'd love to see what you made with it and if you could credit me it would be awsome, but you don't have to.

And a tilemap that i made for a past jam that i didn't get to use.
Here is the link for the download: https://poppy-entertainment.itch.io/gift-for-lodum-dare
if you like my work here is my fiver: https://it.fiverr.com/share/DVv9BV
And good luck everybody
Good luck everyone! I'm really excited to take part in the jam this time.
I will mainly use the tools - Godot - Aseprite
Have a nice weekend!
Enjoy a flythrough of part of our first level. More to come of course. :wink:


Thank god we finally managed to settle on an idea.
First and only piece of concept art for our game.

After a good night, time to begin!
Some ideas but no one seems good...
Good luck everyone 🙂
I'm using Godot together with Webstorm as an external editor. I have everything set up in Godot settings - double clicking on a file in Godot opens it in Webstorm. But, when I edit a script in Webstorm and save it, Godot does not seem to care and does not see the changes. It keeps complaining about old script version (like missing class_name which is clearly shown when I open the script in Webstorm). What's this??? Anyone ever encountered this before? :disappointed:
I didn't sleep as expected, so my brain worked a little and I finally have the concept needed for my game.
I'll tell more in half an hour when I'll officially start working on it.
Spoiler : Is 10 really 10 or perhaps it could be 10 ?
I got a surprising amount of stuff done! I have a pretty solid implementation of the main mechanic and I should be able to jump into puzzle design tomorrow. I'm way ahead of my usual schedule for LD games, which feels nice. Of course, who's to say whether something stupid will happen later...... :p

I will use love2d(https://github.com/usysrc/love-boilerplate) or pico8.
I hope people won't rate my game too harsh, because I abseloutly ignore the theme. I'm in the mood for something calm and strategic this time. And I couldn't come up with something inspiring that fits the theme. I had the idea for a medival strategic puzzle game, so I went for it.
Here is my progress so far. Just placeholder art.

Pretty happy with my start, time for some sleep and then more action in the morning!

I just realized that so many years passed since my first Ludum Dare - LD24! It is still exciting as it was the first time. I love the theme, 'every 10 seconds' is simple but powerful. Very excited to do some work this weekend. Good luck folks!
Not much to show yet, but lots of engine-work developed under the hood. Hoping more to show tomorrow, when I think the engine work will really pay off.

In space...

made by @a333 :heart:
that is all. please enjoy another cat.