Ludum Dare 51 September 30–October 3, 2022

Initial Concept

We did some initial concepting, and settled for now on a variant of a tower-defense game, where you manage gnome-producing mushroom houses that can build different types of worker-gnomes .. every 10 seconds .. to defend the forest from the mean bulldozers... it's a concept in the making :grin:

Platform choice right now is Javascript/React-Three-Fiber/BitECS.. so just getting the basic threads together!

Watch progress here [https://ld51.nikolaj.dev] !

Screenshot 2022-09-30 224752.png

Good morning LDJam

Good morning ! 8am here. Time to wake up and study the theme with a cup of coffee.

Enjoy !

Day One is Almost Over

We finished most the basic systems and have a good plan. I spoke about our story in an earlier post (tldr: 10 second sons have to duel for power). Now we have made a list of enemy ideas and began making plans for implementing them. We have added dialogue, movement, and setup implementation for animations. Then we will be starting into the actual combat. Since your character is weak he can only win by a technicality. When your opponents leave the arena for 10 seconds they have to forfeit the match. Next time I'll be back with some content. For now we rest up for the most important day.

Almost 3 hours

I've been awake for almost 3 hours already and only just managed to get an idea for the theme. I've yet to get started, but I figure I'd make a blog post which can serve as a 'design-doc' for reference for the next 2 (or 3?) days.

As I currently have a Github account with 10 unfinished Ludum Dare entry games (finished for the compo/jams at the time, but not real games) - I'm going to revisit an older entry and remake it around the theme. Its a top-down ship racer called Tachyon-R. I felt at the time like the mechanics felt good, and it could have been fun, but as it was just not finished, it wasn't.

b8c7.gif My Tachyon-R for LD40

This time round, to fit the theme, I'm going to make a changing tracks. There are no points for guessing the interval for the changes.

There are a couple of programming challenges that I can foresee, with the biggest being to adapt a spline (track) with multiple paths.

So, i'm going to go for some breakfast and a shower, then down to coding...

Time to nap

After 10 hours it's time to do nap time. But we have a great FPS with a wolf selection to attack him imageem005/em0094.png imageem005/em0111.png

Good luck for the next day

Progress Report

Godot submission I've been working on pretty much since the start of the announcement (with breaks in-between). I plan to improve the art in the later day(s), though we'll see how that turns out seeing as I'm not much of an artist myself. Feedback greatly appreciated! gameprogress.gif

Finally, I had an idea

I'll make a tower defense game to match this theme...boring to the end. wall.png

I'm in!

So far I'm in alone but we will see...

I will probably use Javascript, sound generator (the name? Well, I do not remember), simple procedural graphics or very simple pixel art (just editing 2D arrays in Javascript). Music? If I manage to compose something in compo time it will be in Garage Band or in Cubase. Is any 🎵 MUSIC COMPOSER 🎵 looking for partner? YES? Let me know in comments!

🍀 I wish you all good luck! 🍀

Not too much so far...

So far most of what I've done is fight with a strange bug and work on art. As you can see, my game basically consists of nothing but an incomplete spaceship at the time: LD51emfirst/emnight.gif

Yawn

Good morning fellow brits who just rolled out of bed and have yet to accomplish anything! :sleeping:

Absolutely empty

Ive got nothing and only one day and 15 hours left, gosh. :)

Another Day

Art + Sleep Deprivation... yep. It's uni all over again. LET'S JAM

Day 1 in the books

Feeling pretty good about day one. Got a little tired of coding after already doing that for work, so after hitting my goals (besides moving the player switching to tomorrow), I moved to writing a track. Something both vibe-y, but also building up as the puzzles get a little more challenging?

Anyways, here's the link to the song as it stands right now, and a few more images of progress!

Chill Dungeon Puzzles:

https://soundcloud.com/djrobotdinosaur/ludum-dare-51-demo-1

Before Bed:

20220930_233652.jpg

Update 2:

progress-2.gif

Update 1:

update-1.png